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How to add story to my irregular games?
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<blockquote data-quote="iserith" data-source="post: 7528049" data-attributes="member: 97077"><p>I suggest thinking of "story" as "whatever the PCs do." So, if your session is full of combat challenges, then the story is about adventurers boldly confronting deadly perils for gold and glory. It doesn't have to be any more deep than that. So, banish any thoughts that you're not telling a story... because you are!</p><p></p><p>If you decide you want the opportunity for the stories to be about more than overcoming combat challenges, then you just have to set the stage for it to happen and provide an incentive for it. Instead of having loot on dead villains and monsters, instead hide the loot behind secret doors, guarded by deadly complex traps, the locations of which can only be found by engaging with the environment. Then, make your social interaction challenges worth XP, approaching the same amount the PCs would get for engaging in a combat. Flesh out the challenge using the social interaction rules in the DMG.</p><p></p><p>So, to get XP, the PCs must either defeat enemies in combat or turn NPCs into allies via social interaction. To get gold and magic items, they must poke around and find stuff. Soon you'll find that your stories will include all three pillars of D&D.</p></blockquote><p></p>
[QUOTE="iserith, post: 7528049, member: 97077"] I suggest thinking of "story" as "whatever the PCs do." So, if your session is full of combat challenges, then the story is about adventurers boldly confronting deadly perils for gold and glory. It doesn't have to be any more deep than that. So, banish any thoughts that you're not telling a story... because you are! If you decide you want the opportunity for the stories to be about more than overcoming combat challenges, then you just have to set the stage for it to happen and provide an incentive for it. Instead of having loot on dead villains and monsters, instead hide the loot behind secret doors, guarded by deadly complex traps, the locations of which can only be found by engaging with the environment. Then, make your social interaction challenges worth XP, approaching the same amount the PCs would get for engaging in a combat. Flesh out the challenge using the social interaction rules in the DMG. So, to get XP, the PCs must either defeat enemies in combat or turn NPCs into allies via social interaction. To get gold and magic items, they must poke around and find stuff. Soon you'll find that your stories will include all three pillars of D&D. [/QUOTE]
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How to add story to my irregular games?
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