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How to add story to my irregular games?
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<blockquote data-quote="Swarmkeeper" data-source="post: 7528163" data-attributes="member: 6921763"><p>So much this. In one of the groups I run, we have had 12 different players - and one player has two different characters that he alternates using. It is a West Marches style campaign (<a href="https://www.youtube.com/watch?v=oGAC-gBoX9k" target="_blank">this Kickstarter guy does a good job of explaining it</a>), so most sessions are a discrete adventure with a goal, several encounters, and typically start and end back at the "home base" town. Story and lore about this "new continent" emerge as the various party combos accept quests and explore. It might simplify your job by combining your four groups into a single mega-group that is exploring the same region - even if some of the players never actually play together. Between sessions, it is helpful to have an online resource (like a MeWe group) so players can share information that their characters have discovered.</p><p></p><p></p><p></p><p></p><p>Indeed! Wish I had this advice when I first started DMing 5e a few years back! I've had some issues with phones and laptops at the table and have even lost a couple of players over it. - but could not agree more with this point. A great rule to unleash at Session 0. I prefer our table to be completely electronics free, but am ok with the occasional electronic character sheet or dice roller. We have breaks to check our phones.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7528163, member: 6921763"] So much this. In one of the groups I run, we have had 12 different players - and one player has two different characters that he alternates using. It is a West Marches style campaign ([URL="https://www.youtube.com/watch?v=oGAC-gBoX9k"]this Kickstarter guy does a good job of explaining it[/URL]), so most sessions are a discrete adventure with a goal, several encounters, and typically start and end back at the "home base" town. Story and lore about this "new continent" emerge as the various party combos accept quests and explore. It might simplify your job by combining your four groups into a single mega-group that is exploring the same region - even if some of the players never actually play together. Between sessions, it is helpful to have an online resource (like a MeWe group) so players can share information that their characters have discovered. Indeed! Wish I had this advice when I first started DMing 5e a few years back! I've had some issues with phones and laptops at the table and have even lost a couple of players over it. - but could not agree more with this point. A great rule to unleash at Session 0. I prefer our table to be completely electronics free, but am ok with the occasional electronic character sheet or dice roller. We have breaks to check our phones. [/QUOTE]
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