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How to address racism in a fantasy setting without it dragging down the game?
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<blockquote data-quote="Derren" data-source="post: 7922082" data-attributes="member: 2518"><p>I disagree with this assesment. In some cases, maybe even in most, you are right and the heroes fight in self defense or in the defense of others.</p><p>But in many other cases they kill things because "they are in the way" like guarding a McGuffin or follow orders to clean out a cave of this or that monster. And such cases the race of whatever you are killing certainly matters. If the PCs are paid to clean out an abandoned mine from dwarves instead of kobolds they will often approach this differently or when the McGuffin they need is worshipped by a primitive tribe of wood elves and not gnolls.</p><p></p><p></p><p>The same way good and evil is assigned in the real world.</p><p>And lets be honest, in nearly all D&D adventures it comes down to PCs killing things labled</p><p> evil without remorse, regret or consequences.</p><p></p><p></p><p>No I do not want to change the behavior of the players nor lecture them. I only want to have this philosophy in the game, as one of many, to use for plots if the players show any interest in it or the story wanders into that direction.</p><p>But for that I would have to represent it as neither comical or fun threatening. And based on some of the extreme reactions in this thread I sadly have to agree with you that it is apparently a bad idea to even mention. A pity.</p><p></p><p>Still I am quite surprised at the pushback I got here. Why do people react so strongly to the idea that killing an elemental who only minded his own business should morally be considered to killing a dwarf who did the same? Likewise killing orc raiders would be similar to killing gnome raiders...</p></blockquote><p></p>
[QUOTE="Derren, post: 7922082, member: 2518"] I disagree with this assesment. In some cases, maybe even in most, you are right and the heroes fight in self defense or in the defense of others. But in many other cases they kill things because "they are in the way" like guarding a McGuffin or follow orders to clean out a cave of this or that monster. And such cases the race of whatever you are killing certainly matters. If the PCs are paid to clean out an abandoned mine from dwarves instead of kobolds they will often approach this differently or when the McGuffin they need is worshipped by a primitive tribe of wood elves and not gnolls. The same way good and evil is assigned in the real world. And lets be honest, in nearly all D&D adventures it comes down to PCs killing things labled evil without remorse, regret or consequences. No I do not want to change the behavior of the players nor lecture them. I only want to have this philosophy in the game, as one of many, to use for plots if the players show any interest in it or the story wanders into that direction. But for that I would have to represent it as neither comical or fun threatening. And based on some of the extreme reactions in this thread I sadly have to agree with you that it is apparently a bad idea to even mention. A pity. Still I am quite surprised at the pushback I got here. Why do people react so strongly to the idea that killing an elemental who only minded his own business should morally be considered to killing a dwarf who did the same? Likewise killing orc raiders would be similar to killing gnome raiders... [/QUOTE]
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