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How to address racism in a fantasy setting without it dragging down the game?
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<blockquote data-quote="Umbran" data-source="post: 7923283" data-attributes="member: 177"><p>Um... I know this will be unsatisfactory but... <em>MAGIC</em>?</p><p></p><p>Perhaps less glibly, to go for a no-prize: events in the world have an impact on plants. While you store much of what happens to you in a day in your brain, a plant registers the impacts over its entire self. The rudimentary sentience reads those impacts and translates them (generally accurately, as far as a plant is concerned) into knowledge of the past.</p><p></p><p>Or, if you want to go animistic, there's the tiniest of minor spirits in a plant, a life force, which is what makes it alive - much as a human has a soul, only of far lesser magnitude. The spell grants it enough cognizance and perspective of a non-plant to be able to communicate what the spirit has experienced.</p><p></p><p>Either way... it is magic. You don't actually have to know the answer, unless/until the PCs are going to interact with that answer. If you want magic to be mysterious, don't answer questions about it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Umbran, post: 7923283, member: 177"] Um... I know this will be unsatisfactory but... [I]MAGIC[/I]? Perhaps less glibly, to go for a no-prize: events in the world have an impact on plants. While you store much of what happens to you in a day in your brain, a plant registers the impacts over its entire self. The rudimentary sentience reads those impacts and translates them (generally accurately, as far as a plant is concerned) into knowledge of the past. Or, if you want to go animistic, there's the tiniest of minor spirits in a plant, a life force, which is what makes it alive - much as a human has a soul, only of far lesser magnitude. The spell grants it enough cognizance and perspective of a non-plant to be able to communicate what the spirit has experienced. Either way... it is magic. You don't actually have to know the answer, unless/until the PCs are going to interact with that answer. If you want magic to be mysterious, don't answer questions about it! :p [/QUOTE]
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