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How to address racism in a fantasy setting without it dragging down the game?
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<blockquote data-quote="uzirath" data-source="post: 7924412" data-attributes="member: 8495"><p>This was tickling my memory for a while and I finally remembered why. The old GURPS 3e supplement, <a href="http://www.warehouse23.com/products/gurps-classic-fantasy-folk" target="_blank">Fantasy Folk</a>, had an awesome rendition of ghouls that could be handled multiple ways in the game world. We had a portion of a campaign focused on them that turned out to be massively fun. Two players chose to play ghouls, too.</p><p></p><p>Here are a few excerpts from the write-up: </p><p></p><p></p><p></p><p>I recall that in our game, the party generally supported "ghoul rights" and tried to do good by them. But, of course, there were also some vicious "evil" ghouls who made everything that much more difficult.</p></blockquote><p></p>
[QUOTE="uzirath, post: 7924412, member: 8495"] This was tickling my memory for a while and I finally remembered why. The old GURPS 3e supplement, [URL='http://www.warehouse23.com/products/gurps-classic-fantasy-folk']Fantasy Folk[/URL], had an awesome rendition of ghouls that could be handled multiple ways in the game world. We had a portion of a campaign focused on them that turned out to be massively fun. Two players chose to play ghouls, too. Here are a few excerpts from the write-up: I recall that in our game, the party generally supported "ghoul rights" and tried to do good by them. But, of course, there were also some vicious "evil" ghouls who made everything that much more difficult. [/QUOTE]
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How to address racism in a fantasy setting without it dragging down the game?
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