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How to address racism in a fantasy setting without it dragging down the game?
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<blockquote data-quote="uzirath" data-source="post: 7930696" data-attributes="member: 8495"><p>Related to the original topic, one way that I try to address RPG racism in small ways is to build a complex world where the European-style cultures aren't centered in the fiction. I usually set my games in regions of game worlds that are cultural crossroads—think medieval Baghdad, Samarkand, Zanzibar, or Calicut. Knights in shining armor can certainly be there, but they're likely to be joined by characters from other cultures. Each of the big civilizations may have different ways of handling the various game-races (humanoids, etc.), so there isn't a unified policy, and difference in social class are often more significant than race (whether intra-racial phenotypes or separate humanoid species). </p><p></p><p></p><p></p><p>Religion is an interesting option here. Fighting for complete equality might be too heavy handed. But what if some religious groups (specific gods, pantheons, whatever) accept adherents of multiple races? What happens if an orc becomes a mendicant monk of the Lightbringer? If the gods are real and have power, maybe even in a world where orc=evil, another god could change the equation. Of course "Gruumsh" will not like it, but that's another possible thread for interesting conflict in the game world. Could be fun to play around with some of those ideas.</p></blockquote><p></p>
[QUOTE="uzirath, post: 7930696, member: 8495"] Related to the original topic, one way that I try to address RPG racism in small ways is to build a complex world where the European-style cultures aren't centered in the fiction. I usually set my games in regions of game worlds that are cultural crossroads—think medieval Baghdad, Samarkand, Zanzibar, or Calicut. Knights in shining armor can certainly be there, but they're likely to be joined by characters from other cultures. Each of the big civilizations may have different ways of handling the various game-races (humanoids, etc.), so there isn't a unified policy, and difference in social class are often more significant than race (whether intra-racial phenotypes or separate humanoid species). Religion is an interesting option here. Fighting for complete equality might be too heavy handed. But what if some religious groups (specific gods, pantheons, whatever) accept adherents of multiple races? What happens if an orc becomes a mendicant monk of the Lightbringer? If the gods are real and have power, maybe even in a world where orc=evil, another god could change the equation. Of course "Gruumsh" will not like it, but that's another possible thread for interesting conflict in the game world. Could be fun to play around with some of those ideas. [/QUOTE]
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