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How to Adjudicate Actions in D&D 5e
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<blockquote data-quote="iserith" data-source="post: 6627211" data-attributes="member: 97077"><p>Thanks for reading and for the feedback!</p><p></p><p>Yes, I go over the stakes before each roll. This has a few nice benefits. First, it helps me double-check to make sure this action needs a roll in the first place. After all, if I can't think of an interesting failure condition, then why roll? As well, it is a way of asking for player buy-in on the stakes. If they aren't on the same page with me as far as what's on the line, they can tell me and we can hash that out. Finally, it creates good tension before the roll, especially when failure is particularly dire (but interesting!).</p><p></p><p>As far as surprises go, I tend to get that from other places that don't rely on checks - reveals, plot twists, collaboration, and the players themselves mostly.</p></blockquote><p></p>
[QUOTE="iserith, post: 6627211, member: 97077"] Thanks for reading and for the feedback! Yes, I go over the stakes before each roll. This has a few nice benefits. First, it helps me double-check to make sure this action needs a roll in the first place. After all, if I can't think of an interesting failure condition, then why roll? As well, it is a way of asking for player buy-in on the stakes. If they aren't on the same page with me as far as what's on the line, they can tell me and we can hash that out. Finally, it creates good tension before the roll, especially when failure is particularly dire (but interesting!). As far as surprises go, I tend to get that from other places that don't rely on checks - reveals, plot twists, collaboration, and the players themselves mostly. [/QUOTE]
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