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How to Adjudicate Actions in D&D 5e
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<blockquote data-quote="Bawylie" data-source="post: 6631681" data-attributes="member: 6776133"><p>"Slandering the game?"</p><p></p><p>No - the process of the game exists to facilitate Play. Mechanics are employed to resolve ambiguities. How we employ those mechanics is dependent on our judgment as DMs, not prescribed by Agendas or Holy Writ. </p><p></p><p>It may be that there are, from time to time, mismatches in expectation. That's hardly attributable to Agenda; it's human fallibility. It happens, it has happened, it will happen. Even with perfect adherence to some overwrought and artificial philosophy of gaming. </p><p></p><p>In the end, DMs (GMs, whatever) exist because human brains have unlimited imagination and incredible processing power - if rules & process were all we needed, GMs wouldn't have a place. Writers would contrive a scenario and the process would handle everything. </p><p></p><p>Since that doesn't exist, and even the very best open-world exploration based games contain limitations in possibility (I've never seen Altair burn down a house to get his target, for instance) a human imagination, a GM, enables and facilitates the Play of the other players. </p><p></p><p>Because the possibilities are infinite, because human imagination is virtually unlimited, some examination of the possible adjudications that might arise, conventionally and unconventionally, is warranted and welcome. Guidelines and advice, not hard-coded process. </p><p></p><p>"Slandering the game..." I ask you...</p></blockquote><p></p>
[QUOTE="Bawylie, post: 6631681, member: 6776133"] "Slandering the game?" No - the process of the game exists to facilitate Play. Mechanics are employed to resolve ambiguities. How we employ those mechanics is dependent on our judgment as DMs, not prescribed by Agendas or Holy Writ. It may be that there are, from time to time, mismatches in expectation. That's hardly attributable to Agenda; it's human fallibility. It happens, it has happened, it will happen. Even with perfect adherence to some overwrought and artificial philosophy of gaming. In the end, DMs (GMs, whatever) exist because human brains have unlimited imagination and incredible processing power - if rules & process were all we needed, GMs wouldn't have a place. Writers would contrive a scenario and the process would handle everything. Since that doesn't exist, and even the very best open-world exploration based games contain limitations in possibility (I've never seen Altair burn down a house to get his target, for instance) a human imagination, a GM, enables and facilitates the Play of the other players. Because the possibilities are infinite, because human imagination is virtually unlimited, some examination of the possible adjudications that might arise, conventionally and unconventionally, is warranted and welcome. Guidelines and advice, not hard-coded process. "Slandering the game..." I ask you... [/QUOTE]
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