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General Tabletop Discussion
*Pathfinder & Starfinder
How to Adjudicate INTIMIDATE?
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<blockquote data-quote="Petrosian" data-source="post: 410845" data-attributes="member: 1149"><p>i use intimidate as a perception thing.</p><p></p><p>A successful intimidate (circumstantial modifiers apply) will convince the victim that you are powerful and dangerous... you appear threatening, something he should worry about.</p><p></p><p>The reaction changes but how it changes really is dependent on the person being affected. A typical lackey will respond as he does to all threatening figures... he focuses his innate lackeyness on you. </p><p></p><p>A conniving evil prince might decide its good to play nice for now and arrange to have you killed later, after he finds out more.</p><p></p><p>As for NPCs intimidating the PCs, handle it with description. if the evil sorcerer intimidates the PCs describe him with a good touch or two of out-of-the-ordinary "he is powerful" effects. "Even from across the room, the magic this guy exudes makes the hairs on the back of your neck stand up. the bar grows silent as everyone, even drunken dain, is staring at the stranger. he walks casually to the bar, his eyes seeming to study you for a moment, almost as if looking inside you, and orders a drink."</p><p></p><p>Since you know your players and their characters it should be a snap to figure out a descriptive tweak or two to make this "intimidating figure" seem like something more than "your typical NPC" enough to make them think twice.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 410845, member: 1149"] i use intimidate as a perception thing. A successful intimidate (circumstantial modifiers apply) will convince the victim that you are powerful and dangerous... you appear threatening, something he should worry about. The reaction changes but how it changes really is dependent on the person being affected. A typical lackey will respond as he does to all threatening figures... he focuses his innate lackeyness on you. A conniving evil prince might decide its good to play nice for now and arrange to have you killed later, after he finds out more. As for NPCs intimidating the PCs, handle it with description. if the evil sorcerer intimidates the PCs describe him with a good touch or two of out-of-the-ordinary "he is powerful" effects. "Even from across the room, the magic this guy exudes makes the hairs on the back of your neck stand up. the bar grows silent as everyone, even drunken dain, is staring at the stranger. he walks casually to the bar, his eyes seeming to study you for a moment, almost as if looking inside you, and orders a drink." Since you know your players and their characters it should be a snap to figure out a descriptive tweak or two to make this "intimidating figure" seem like something more than "your typical NPC" enough to make them think twice. [/QUOTE]
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How to Adjudicate INTIMIDATE?
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