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General Tabletop Discussion
*Dungeons & Dragons
How to approach hostility (in the background) between in-world countries caused by players?
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<blockquote data-quote="MarkB" data-source="post: 9415342" data-attributes="member: 40176"><p>Maybe have them come to be involved in a diplomatic meeting between the two nations. Depending upon their circumstances, they could be hired as protection by one side or the other from the start, or could come across a delegation out in the wilderness on its way to the meeting, being beset by unrelated troubles, and asked to help get them the rest of the way safely.</p><p></p><p>In the course of that journey, they learn the roots of the conflict, the grievances on each side (at least from one side's viewpoint) and the stakes of the negotiation.</p><p></p><p>Then gradually make it clear that this envoy isn't acting in good faith - that they are proceeding from a position of prejudice, and intend to make a deal under false pretences. Present it as an option for them to intervene if they wish to do so.</p></blockquote><p></p>
[QUOTE="MarkB, post: 9415342, member: 40176"] Maybe have them come to be involved in a diplomatic meeting between the two nations. Depending upon their circumstances, they could be hired as protection by one side or the other from the start, or could come across a delegation out in the wilderness on its way to the meeting, being beset by unrelated troubles, and asked to help get them the rest of the way safely. In the course of that journey, they learn the roots of the conflict, the grievances on each side (at least from one side's viewpoint) and the stakes of the negotiation. Then gradually make it clear that this envoy isn't acting in good faith - that they are proceeding from a position of prejudice, and intend to make a deal under false pretences. Present it as an option for them to intervene if they wish to do so. [/QUOTE]
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How to approach hostility (in the background) between in-world countries caused by players?
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