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How to avoid challenges, and be highly thought of
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<blockquote data-quote="Elder-Basilisk" data-source="post: 757539" data-attributes="member: 3146"><p>Well, I don't think much of the idea that experienced people would be first level commoners so I'll do what I've done so far: rule zero it and avoid writing such things into my modules.</p><p></p><p>I've never found it difficult to avoid having the higher level commoner/expert types be good at combat. I just assume average stats and apply aging penalties. Plus there's nothing wrong with some of them (who don't have poor stats) being good at combat. The village blacksmith may only be an expert 4 but he may have won the quarterstaff competition at the annual harvest festival for five years running. (Well, if he did that, maybe he's expert 4/fighter 2). There's nothing wrong with him being a more competent combatant than some fresh off the farm and hurried through seminary first level paladin.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 757539, member: 3146"] Well, I don't think much of the idea that experienced people would be first level commoners so I'll do what I've done so far: rule zero it and avoid writing such things into my modules. I've never found it difficult to avoid having the higher level commoner/expert types be good at combat. I just assume average stats and apply aging penalties. Plus there's nothing wrong with some of them (who don't have poor stats) being good at combat. The village blacksmith may only be an expert 4 but he may have won the quarterstaff competition at the annual harvest festival for five years running. (Well, if he did that, maybe he's expert 4/fighter 2). There's nothing wrong with him being a more competent combatant than some fresh off the farm and hurried through seminary first level paladin. [/QUOTE]
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