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General Tabletop Discussion
Character Builds & Optimization
How to avoid ridiculous player character builds
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<blockquote data-quote="Quartz" data-source="post: 6155299" data-attributes="member: 40552"><p>One of the better ways to depower spellcasters in 3E is to <strong>encourage</strong> item creation. Sure they'll have lots of gewgaws but they'll be a level or two behind the non-spellcasters, and they'll be creating items for the non-spellcasters too. This also prevents the 15 minute day. Basically, prepared spellcasters should have items for the magic they expect to use (lightning bolt, feather fall, gaze reflection, comprehend languages etc) and keep their precious spell slots for the more unusual spells and for emergency spells.</p><p></p><p>I encouraged and de-restricted multi-classing. A wizard might actually be a wizard / fighter / eldritch knight or wizard / sorcerer / ultimate magus. The fighter might actually be a fighter / rogue or fighter / monk / paladin / divine crusader or barbarian / fighter / monk.</p><p></p><p>I used an Epic style save progression: level/2 + class bonus, and class bonuses are not cumulative.</p></blockquote><p></p>
[QUOTE="Quartz, post: 6155299, member: 40552"] One of the better ways to depower spellcasters in 3E is to [B]encourage[/B] item creation. Sure they'll have lots of gewgaws but they'll be a level or two behind the non-spellcasters, and they'll be creating items for the non-spellcasters too. This also prevents the 15 minute day. Basically, prepared spellcasters should have items for the magic they expect to use (lightning bolt, feather fall, gaze reflection, comprehend languages etc) and keep their precious spell slots for the more unusual spells and for emergency spells. I encouraged and de-restricted multi-classing. A wizard might actually be a wizard / fighter / eldritch knight or wizard / sorcerer / ultimate magus. The fighter might actually be a fighter / rogue or fighter / monk / paladin / divine crusader or barbarian / fighter / monk. I used an Epic style save progression: level/2 + class bonus, and class bonuses are not cumulative. [/QUOTE]
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