Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
How to avoid ridiculous player character builds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 6155364" data-attributes="member: 9037"><p>I don't think limiting things is bad especially for a novice DM. I can also see limiting things from a flavor point of view.</p><p></p><p>I think limiting multi classing stops the players from be able to play certain concepts and that is not a good thing. Instead if you are worried that it might be abused make a rule that players must talk to you a head of time and show through game play why it makes sense for the character to multi class.</p><p></p><p>I don't have magic shops in my games you might find a low item or some potions at a shop that sells gear. But if you want more than that you have to either commission the item from a guild or broker or find it adventuring. </p><p></p><p>The problem as others have said is if you severely limited magic items and don't make sure they are in treasure you hurt the mundane classes far more than the spell casters. </p><p></p><p>In my games I limit classes to the PHB and complete adventure books anything else has to be run by me. And while I allow third party books again I have to approve it.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6155364, member: 9037"] I don't think limiting things is bad especially for a novice DM. I can also see limiting things from a flavor point of view. I think limiting multi classing stops the players from be able to play certain concepts and that is not a good thing. Instead if you are worried that it might be abused make a rule that players must talk to you a head of time and show through game play why it makes sense for the character to multi class. I don't have magic shops in my games you might find a low item or some potions at a shop that sells gear. But if you want more than that you have to either commission the item from a guild or broker or find it adventuring. The problem as others have said is if you severely limited magic items and don't make sure they are in treasure you hurt the mundane classes far more than the spell casters. In my games I limit classes to the PHB and complete adventure books anything else has to be run by me. And while I allow third party books again I have to approve it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
How to avoid ridiculous player character builds
Top