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General Tabletop Discussion
Character Builds & Optimization
How to avoid ridiculous player character builds
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<blockquote data-quote="kingius" data-source="post: 6155567" data-attributes="member: 85123"><p>Some good points are being made here.</p><p></p><p></p><p></p><p>Not necessarily. Doesn't every DM merely <em>start</em> with the treasure tables and begin customising things for his campaign from that point onwards? If your 4th level Fighter has five magic weapons he may seem to be better than mine who has only one... but if my magic weapon is a Vorpal Sword and yours are +1 daggers and a +1 long sword then the assumption your making doesn't hold up. I'm making a point here about <em>quality over quantity</em> which is almost a philosophical point and really ties into the campaign being run. It's basically all relative; class powers against each other and the party as a whole against the campaign world. Fighters struggle to keep up with the Wizard's fireball and this has always been true... the balancing factor has always been that the Wizard's fireball can only be cast so many times per day while the fighter just keeps swinging (and of course in 3E cleaving!).</p><p></p><p>Edit for clarity - Looking at any one aspect in isolation can lead to erroneous conclusions being drawn. A campaign is a self contained whole which is balancing various elements together.</p></blockquote><p></p>
[QUOTE="kingius, post: 6155567, member: 85123"] Some good points are being made here. Not necessarily. Doesn't every DM merely [I]start[/I] with the treasure tables and begin customising things for his campaign from that point onwards? If your 4th level Fighter has five magic weapons he may seem to be better than mine who has only one... but if my magic weapon is a Vorpal Sword and yours are +1 daggers and a +1 long sword then the assumption your making doesn't hold up. I'm making a point here about [I]quality over quantity[/I] which is almost a philosophical point and really ties into the campaign being run. It's basically all relative; class powers against each other and the party as a whole against the campaign world. Fighters struggle to keep up with the Wizard's fireball and this has always been true... the balancing factor has always been that the Wizard's fireball can only be cast so many times per day while the fighter just keeps swinging (and of course in 3E cleaving!). Edit for clarity - Looking at any one aspect in isolation can lead to erroneous conclusions being drawn. A campaign is a self contained whole which is balancing various elements together. [/QUOTE]
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