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General Tabletop Discussion
Character Builds & Optimization
How to avoid ridiculous player character builds
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<blockquote data-quote="Elf Witch" data-source="post: 6155739" data-attributes="member: 9037"><p>That is not really a fair judgement on why people multiclass. Less is not always better and having imagination can be why you choose to multiclass. I sometimes multiclass and it is not so I can be more powerful it is usually because of role playing and trying to try a character that will give be more role playing opportunities. In one game I played in it was a small group and the DM had told us that sorcerer's are burned at the stake sometimes or puniashed in other ways by the powerful wizard guilds who did not like the new magic flowing unchecked through certain people. So after talking to the DM I played a sorcerer/wizard. We started at first level and we split the classes so I was both at the beginning of the game. Anyone has ever looked at it the combo is not overpowered and no I was not planning on taking a prestige class. </p><p></p><p>It fit the campaign style which was full of political intrigue and less combat. I had a blast working hard to avoid anyone finding out I was a sorcerer. I did fine until my third required test at the wizard guild. These tests are designed in a way to weed out weak wizards by killing them. I was about to die in desperation I threw a sorcerer spell. Whoops they look at your spell book and know exactly what spells you know. The game got really interesting after that.</p><p></p><p>In a game I was running a player was playing a fighter he got seventh level and died while he was waiting to be raised he had an interesting conversation with the god St Cuthbert. When he was raised he found that he sometimes got prophetic dreams from the god after about two levels he came to me and said that he wanted to add paladin to his character because to him him that made role playing sense. </p><p></p><p>My experience has shown me that often multiclass gives players a chance to really tailor a character concept and often is not always planned at the start of the game.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6155739, member: 9037"] That is not really a fair judgement on why people multiclass. Less is not always better and having imagination can be why you choose to multiclass. I sometimes multiclass and it is not so I can be more powerful it is usually because of role playing and trying to try a character that will give be more role playing opportunities. In one game I played in it was a small group and the DM had told us that sorcerer's are burned at the stake sometimes or puniashed in other ways by the powerful wizard guilds who did not like the new magic flowing unchecked through certain people. So after talking to the DM I played a sorcerer/wizard. We started at first level and we split the classes so I was both at the beginning of the game. Anyone has ever looked at it the combo is not overpowered and no I was not planning on taking a prestige class. It fit the campaign style which was full of political intrigue and less combat. I had a blast working hard to avoid anyone finding out I was a sorcerer. I did fine until my third required test at the wizard guild. These tests are designed in a way to weed out weak wizards by killing them. I was about to die in desperation I threw a sorcerer spell. Whoops they look at your spell book and know exactly what spells you know. The game got really interesting after that. In a game I was running a player was playing a fighter he got seventh level and died while he was waiting to be raised he had an interesting conversation with the god St Cuthbert. When he was raised he found that he sometimes got prophetic dreams from the god after about two levels he came to me and said that he wanted to add paladin to his character because to him him that made role playing sense. My experience has shown me that often multiclass gives players a chance to really tailor a character concept and often is not always planned at the start of the game. [/QUOTE]
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