Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
How to avoid ridiculous player character builds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Michael Silverbane" data-source="post: 6157338" data-attributes="member: 38016"><p>Here are some of the things that I've done to promote 'balance' in the games that I've been running recently...</p><p></p><p>1. I use a simplified skill system. Non-thief characters choose 6+Int mod skills. Those skills are at max ranks. Thief-type characters choose 12+Int mod skills. Those skills are at max ranks. Included in this is one mandatory Craft and one mandatory Knowledge skill.</p><p></p><p>2. I use slightly simplified saves, where each character has two good save, regardless of their class combination.</p><p></p><p>3. Players assign their ability scores as desired, from 3 - 18, before racial modifiers.</p><p></p><p>4. I use a home-brewed magic item creation system that uses Craft and Knowledge skills to create magic items, rather than feats and spellcasting. Characters can make their own magic items, or commission others to make them.</p><p></p><p>5. I use commoner levels to offset LA for more powerful races.</p><p></p><p>6. I allow players to use whatever class/rave/feat combinations they want, so long as they get me a copy of those rules and explain any likely issues that they forsee. I also mix material from D&D 3.x, Pathfinder, d20 Modern, and a few other d20 based systems.</p><p></p><p>One of those campaigns recently ended, due to geographical difficulties. Another has just reached 22nd level. I am about to start another, at 1st level, with about three guys that are fairly new to D&D. We'll see how well they adjust to these 'rules.'</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 6157338, member: 38016"] Here are some of the things that I've done to promote 'balance' in the games that I've been running recently... 1. I use a simplified skill system. Non-thief characters choose 6+Int mod skills. Those skills are at max ranks. Thief-type characters choose 12+Int mod skills. Those skills are at max ranks. Included in this is one mandatory Craft and one mandatory Knowledge skill. 2. I use slightly simplified saves, where each character has two good save, regardless of their class combination. 3. Players assign their ability scores as desired, from 3 - 18, before racial modifiers. 4. I use a home-brewed magic item creation system that uses Craft and Knowledge skills to create magic items, rather than feats and spellcasting. Characters can make their own magic items, or commission others to make them. 5. I use commoner levels to offset LA for more powerful races. 6. I allow players to use whatever class/rave/feat combinations they want, so long as they get me a copy of those rules and explain any likely issues that they forsee. I also mix material from D&D 3.x, Pathfinder, d20 Modern, and a few other d20 based systems. One of those campaigns recently ended, due to geographical difficulties. Another has just reached 22nd level. I am about to start another, at 1st level, with about three guys that are fairly new to D&D. We'll see how well they adjust to these 'rules.' [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
How to avoid ridiculous player character builds
Top