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General Tabletop Discussion
Character Builds & Optimization
How to avoid ridiculous player character builds
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<blockquote data-quote="haakon1" data-source="post: 6161259" data-attributes="member: 25619"><p>If the PC's don't always have the initiative (in the military sense, not the D&D sense) and can't always rest, it changes the equation on whether Wizards or Fighters are tougher. If you don't know how long the day will be, what you'll face, whether you'll be hunted down by the enemy having a resilient character that doesn't run out of juice (no limits on healing from items per day in pre-4e) is a good counterbalance to a nova and done spellcaster who has to resort to a crossbow with low skill if he wastes his good spells in the early innings.</p><p></p><p>I like the logistics management aspect of D&D spellcasting. If all that is hand waved away by always allowed breaks to restore, I get a little bored.</p><p></p><p>As a DM, I like to have my monsters react intelligently, and sometimes pull their own plans (take the initiative) by attacking friendly targets the PC's. My best scenarios are ACTIVE enemies. Tonight, one of the my players was complaining that the guy they were trying to save got killed just as the first PC arrived on the scene. I meta-explained the enemy did it because they were bugging out due to the frontal assault the PC's were leading, and weren't aware of the side attack than discovered the prisoner, only a round too late.</p></blockquote><p></p>
[QUOTE="haakon1, post: 6161259, member: 25619"] If the PC's don't always have the initiative (in the military sense, not the D&D sense) and can't always rest, it changes the equation on whether Wizards or Fighters are tougher. If you don't know how long the day will be, what you'll face, whether you'll be hunted down by the enemy having a resilient character that doesn't run out of juice (no limits on healing from items per day in pre-4e) is a good counterbalance to a nova and done spellcaster who has to resort to a crossbow with low skill if he wastes his good spells in the early innings. I like the logistics management aspect of D&D spellcasting. If all that is hand waved away by always allowed breaks to restore, I get a little bored. As a DM, I like to have my monsters react intelligently, and sometimes pull their own plans (take the initiative) by attacking friendly targets the PC's. My best scenarios are ACTIVE enemies. Tonight, one of the my players was complaining that the guy they were trying to save got killed just as the first PC arrived on the scene. I meta-explained the enemy did it because they were bugging out due to the frontal assault the PC's were leading, and weren't aware of the side attack than discovered the prisoner, only a round too late. [/QUOTE]
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