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How to balance 3 man party?
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<blockquote data-quote="ruleslawyer" data-source="post: 4017874" data-attributes="member: 1757"><p>I don't necessarily find this to be the case, actually. My experience has been that the party that concentrates on quick take-down instead of expending valuable actions to heal fellow PCs in combat is much more effective. For that reason, I think that clerics are not necessary *provided that you implement a quick hp recovery system.* Reserve points are a nice way to go; another would be to use <a href="http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm" target="_blank">vitality and wound points</a> and assume that vitality points all return after a few minutes.</p><p></p><p>Personally, I think a party with a sufficiently tough fighter/paladin (I don't know the raptoran well enough to know if it makes a good race choice; the FR gold dwarf or human are my faves), a rogue, and <em>any spellcaster other than one who is multiclassed</em> can be fine (provided you change the hp & healing rules as suggested above). That wizard/psion would be much, much better off as one or the other (preferably a wizard). If the player really likes psionics, I might suggest giving him a free wild talent, and awarding the other two PCs something of equal power (something that boosts initiative or enables easier sneak attacking for the rogue, and something in the way of an AC boost for the paladin/fighter, would be my recommendations).</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 4017874, member: 1757"] I don't necessarily find this to be the case, actually. My experience has been that the party that concentrates on quick take-down instead of expending valuable actions to heal fellow PCs in combat is much more effective. For that reason, I think that clerics are not necessary *provided that you implement a quick hp recovery system.* Reserve points are a nice way to go; another would be to use [URL=http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm]vitality and wound points[/URL] and assume that vitality points all return after a few minutes. Personally, I think a party with a sufficiently tough fighter/paladin (I don't know the raptoran well enough to know if it makes a good race choice; the FR gold dwarf or human are my faves), a rogue, and [i]any spellcaster other than one who is multiclassed[/i] can be fine (provided you change the hp & healing rules as suggested above). That wizard/psion would be much, much better off as one or the other (preferably a wizard). If the player really likes psionics, I might suggest giving him a free wild talent, and awarding the other two PCs something of equal power (something that boosts initiative or enables easier sneak attacking for the rogue, and something in the way of an AC boost for the paladin/fighter, would be my recommendations). [/QUOTE]
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