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General Tabletop Discussion
*Pathfinder & Starfinder
How to balance a fight with a monster who switches sides?
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<blockquote data-quote="msherman" data-source="post: 4505050" data-attributes="member: 77344"><p>Thanks for all the replies. The consensus seems to be that I should just balance the number of enemies as though it were two distinct fights, in the first with the monster counted as an ally. My fear there is that the first part of the fight is very likely to suck up most of the PCs daily/encounter powers; won't that make the second fight against the solo monster much tougher than it would normally be? Or is that balanced by the fact that the monster will have used up its encounter powers (frightful presence for sure, and maybe also bloodied breath) as well?</p><p></p><p>I like the idea of counting the moment of betrayal as a milestone; if I do that, though, should I give the solo monster an action point as well?</p><p></p><p>The party is 4-6 players, and likely going to be all 2nd level by the time we get to this fight; one or two PCs might have hit 3rd. The monster is (obviously) a young white dragon. The common enemies are a goblinoid tribe -- the party already knows that there's at least one bugbear in the tribe, and a handful of hobgoblins. I haven't decided the specific mix of goblinoids for this fight yet, of course, but this thread is giving me some ideas.</p><p></p><p>Another wrinkle; the goblins are keeping kobold slaves -- that's the dragon's motivation for helping the party, she wants her cult back. Once the kobolds have been freed, I expect they'll just cower in fear and avoid taking sides in the followup fight. They're underfed and overworked, and in no shape to fight (so they're all statted as minions), and besides, there's a dragonborn in the party, so their loyalties might be split.</p></blockquote><p></p>
[QUOTE="msherman, post: 4505050, member: 77344"] Thanks for all the replies. The consensus seems to be that I should just balance the number of enemies as though it were two distinct fights, in the first with the monster counted as an ally. My fear there is that the first part of the fight is very likely to suck up most of the PCs daily/encounter powers; won't that make the second fight against the solo monster much tougher than it would normally be? Or is that balanced by the fact that the monster will have used up its encounter powers (frightful presence for sure, and maybe also bloodied breath) as well? I like the idea of counting the moment of betrayal as a milestone; if I do that, though, should I give the solo monster an action point as well? The party is 4-6 players, and likely going to be all 2nd level by the time we get to this fight; one or two PCs might have hit 3rd. The monster is (obviously) a young white dragon. The common enemies are a goblinoid tribe -- the party already knows that there's at least one bugbear in the tribe, and a handful of hobgoblins. I haven't decided the specific mix of goblinoids for this fight yet, of course, but this thread is giving me some ideas. Another wrinkle; the goblins are keeping kobold slaves -- that's the dragon's motivation for helping the party, she wants her cult back. Once the kobolds have been freed, I expect they'll just cower in fear and avoid taking sides in the followup fight. They're underfed and overworked, and in no shape to fight (so they're all statted as minions), and besides, there's a dragonborn in the party, so their loyalties might be split. [/QUOTE]
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How to balance a fight with a monster who switches sides?
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