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Community
General Tabletop Discussion
*Dungeons & Dragons
How to balance combat when 2 characters are average and one is extremely overpowered?
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<blockquote data-quote="SwiftRoofusUnderbunk" data-source="post: 7022830" data-attributes="member: 6873240"><p>So I've been playing dnd for many years now but always as a player. I am now DM'ing my first campaign using an old turn-based RPG I used to play when I was little for the storyline. Everything is going well except combat. I have 2 of my players that built their own characters from scratch and are around the same power level, then I had one player look up "How to break rogue in 5e" and just built his character so it would be the most OP. So I have a mediocre Paladin and Cleric, then I have a super OP crossbow wielding rogue that can attack 3 times in one turn, has +13 to hit, and gets sneak attacks if he stands behind allies. If I balance the enemies for the rogue, the two other characters struggle to survive, and if I balance the enemies for the other two, the rogue just slices through them with zero effort. </p><p></p><p>I guess my question is how can I balance fights so that they are challenging and feel dangerous for all of my players when their power levels are so different? Also, how can I do so without so obviously seeming that I am trying to shut down my rogue. </p><p></p><p>I should mention I'm the kind of DM that wants my players to have fun and not the kind of DM that feels like I'm playing versus my players. I don't want my characters to die unless they make really bad decisions, but I'm struggling to give them a challenge without feeling like I'm deliberately targeting my rogue player.</p></blockquote><p></p>
[QUOTE="SwiftRoofusUnderbunk, post: 7022830, member: 6873240"] So I've been playing dnd for many years now but always as a player. I am now DM'ing my first campaign using an old turn-based RPG I used to play when I was little for the storyline. Everything is going well except combat. I have 2 of my players that built their own characters from scratch and are around the same power level, then I had one player look up "How to break rogue in 5e" and just built his character so it would be the most OP. So I have a mediocre Paladin and Cleric, then I have a super OP crossbow wielding rogue that can attack 3 times in one turn, has +13 to hit, and gets sneak attacks if he stands behind allies. If I balance the enemies for the rogue, the two other characters struggle to survive, and if I balance the enemies for the other two, the rogue just slices through them with zero effort. I guess my question is how can I balance fights so that they are challenging and feel dangerous for all of my players when their power levels are so different? Also, how can I do so without so obviously seeming that I am trying to shut down my rogue. I should mention I'm the kind of DM that wants my players to have fun and not the kind of DM that feels like I'm playing versus my players. I don't want my characters to die unless they make really bad decisions, but I'm struggling to give them a challenge without feeling like I'm deliberately targeting my rogue player. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How to balance combat when 2 characters are average and one is extremely overpowered?
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