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General Tabletop Discussion
*Dungeons & Dragons
How to balance combat when 2 characters are average and one is extremely overpowered?
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<blockquote data-quote="Flamestrike" data-source="post: 7024837" data-attributes="member: 6788736"><p>Seeing as he only has the one feat (skulker) and a speed of 25' and a Dex of 20, plus cantrips/ spellcasting, I'm going to assume he is a Halfling (Arcane Trickster).</p><p></p><p>His stats should be:</p><p></p><p><strong>Ability scores:</strong> Are OK only if he rolled them, and rolled an 18 (+2 for Halfling). Otherwise he is cheating or has made a serious mistake.</p><p></p><p>AC should be: 17 (assuming studded leather)</p><p>HP should be: 45 (assuming he didnt roll them)</p><p></p><p><strong>Attacks:</strong></p><p>Light crossbow: +8 (+3 from Prof, +5 from Dex); 1d6+5 damage</p><p>Eagle Bow: +6 (+1 heavy crossbow, 5 Dex, no proficiency), 1d10+6 damage</p><p></p><p>Note that he is <strong>not </strong>proficient with the Heavy X-bow (which the Eagle bow appears to be). I suggest making it a magical property of the 'Eagle Bow' to grant proficiency to a non-proficent wielder to avoid retconning issues. As for personal preference, I would also remove the +1 to hit and damage and replace it with a cool ability as well (1/ short rest it allows its user to lock onto a target. He may use a bonus action to gain advantage on a ranged attack roll made that round. If the attack hits, it deals an extra +2d6 damage). That last bit is optional, but it avoids problems with messing with bounded accuracy.</p><p></p><p>Also note; he gets 1 attack per round with the attack action. Thats it. He adds +3d6 sneak attack damage to the attack if the attack is made at advantage, or an ally is adjacent to the target.</p><p></p><p><strong>Skills/ Saves</strong>: He hasnt increased his skills or saves from +2 to +3 proficiency bonus when he reached 5th level. His proficient skills and saves are all 1 too low. He doesnt have Thieves tools proficency noted either.</p><p></p><p>Also, as a 6th level Rogue he has expertise in 4 skills of his choice (or 3 skills and thieves tools). He will need to add a further +3 to four of the skills he has listed on his character sheet.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7024837, member: 6788736"] Seeing as he only has the one feat (skulker) and a speed of 25' and a Dex of 20, plus cantrips/ spellcasting, I'm going to assume he is a Halfling (Arcane Trickster). His stats should be: [B]Ability scores:[/B] Are OK only if he rolled them, and rolled an 18 (+2 for Halfling). Otherwise he is cheating or has made a serious mistake. AC should be: 17 (assuming studded leather) HP should be: 45 (assuming he didnt roll them) [B]Attacks:[/B] Light crossbow: +8 (+3 from Prof, +5 from Dex); 1d6+5 damage Eagle Bow: +6 (+1 heavy crossbow, 5 Dex, no proficiency), 1d10+6 damage Note that he is [B]not [/B]proficient with the Heavy X-bow (which the Eagle bow appears to be). I suggest making it a magical property of the 'Eagle Bow' to grant proficiency to a non-proficent wielder to avoid retconning issues. As for personal preference, I would also remove the +1 to hit and damage and replace it with a cool ability as well (1/ short rest it allows its user to lock onto a target. He may use a bonus action to gain advantage on a ranged attack roll made that round. If the attack hits, it deals an extra +2d6 damage). That last bit is optional, but it avoids problems with messing with bounded accuracy. Also note; he gets 1 attack per round with the attack action. Thats it. He adds +3d6 sneak attack damage to the attack if the attack is made at advantage, or an ally is adjacent to the target. [B]Skills/ Saves[/B]: He hasnt increased his skills or saves from +2 to +3 proficiency bonus when he reached 5th level. His proficient skills and saves are all 1 too low. He doesnt have Thieves tools proficency noted either. Also, as a 6th level Rogue he has expertise in 4 skills of his choice (or 3 skills and thieves tools). He will need to add a further +3 to four of the skills he has listed on his character sheet. [/QUOTE]
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General Tabletop Discussion
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How to balance combat when 2 characters are average and one is extremely overpowered?
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