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General Tabletop Discussion
*Pathfinder & Starfinder
How to Balance the Party with The Campaign?
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<blockquote data-quote="Arkhandus" data-source="post: 4778813" data-attributes="member: 13966"><p>You REALLY shouldn't give SO MUCH MORE xp for those things......I only give a small amount of bonus XP for good RP and such, which at most has made a few PCs in my games 1-2 levels higher than the lowest-level party members (newbies who hardly RP at all). Roleplaying should generally result more in roleplaying benefits, not more raw power.</p><p></p><p>The ninja is more likely than the others to have earned themselves an enemy, but without knowing what's gone on in the campaign, none of us here can be sure if that's a possibility. If the ninja isn't taken out by another assassin or something, you should either boost the other PCs' levels a bit (bring on some forced downtime, fast-forward the game a few months, and say that the ninja had a relatively peaceful time during that period, but describe some little adventures and such that the others ran into during that time, which brought them up in level).</p><p></p><p>Otherwise, you need to run battles that are too tough for the other PCs by themselves (but still include enemies they can handle), and that include one or two boss NPCs that are a match for the ninja, have that one beaten and either slain or captured, then have them bring in a new PC to fill in until the remainder of the party has caught up with the escaping BBEG and freed their ninja ally. There are some demons and other critters that can see invisible creatures at will.......and anything with blindsight (such as a dragon) can ignore invisibility as well. ......but isn't level 10 where ninjas get the ability to go ethereal with their ki power? I forget. If so, then throw in some ethereal marauders, ethereal filchers, phase spiders, or similar critters to challenge the ninja if he or she tries to evade the dragon/demon/whatever by going ethereal.</p><p></p><p>This sideplot could give the rest of the party a chance to at least catch up partway with the ninja in level (say get them up to 8th or 9th level, at least), while the ninja's player tries out something different for a while. Try to be diplomatic with them about it......it was your over-compensation for roleplaying with XP/raw-power-rewards that got him or her so far above the others in level despite not facing more combat challenges (i.e. not really testing his or her mettle in combat and honing their combat skills to earn those extra levels), so you want to give the others a chance to catch up a little bit in level before he or she reprises their role as the kitsune-bito ninja.</p><p></p><p>Let him or her make a new 6th-level PC to join the others, maybe an old acquaintence of the ninja (but preferably some other race/class) that wants to help them out while they try to find and free their companion. Of course, they should have a few other adventures along the way before they find where their ally has been taken, and/or before they figure out and complete any preparations needed to storm the place or infiltrate it or whatever. But any RP-related bonuses to this (probably temporary) PC should comre more in the way of RP benefits, not XP, and those benefits won't transfer over to the ninja when they later free them. The replacement PC should have a reason to go home or whatever after the ninja is freed, unless the player decides to keep their new PC and instead send their ninja home or whatever at that point.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4778813, member: 13966"] You REALLY shouldn't give SO MUCH MORE xp for those things......I only give a small amount of bonus XP for good RP and such, which at most has made a few PCs in my games 1-2 levels higher than the lowest-level party members (newbies who hardly RP at all). Roleplaying should generally result more in roleplaying benefits, not more raw power. The ninja is more likely than the others to have earned themselves an enemy, but without knowing what's gone on in the campaign, none of us here can be sure if that's a possibility. If the ninja isn't taken out by another assassin or something, you should either boost the other PCs' levels a bit (bring on some forced downtime, fast-forward the game a few months, and say that the ninja had a relatively peaceful time during that period, but describe some little adventures and such that the others ran into during that time, which brought them up in level). Otherwise, you need to run battles that are too tough for the other PCs by themselves (but still include enemies they can handle), and that include one or two boss NPCs that are a match for the ninja, have that one beaten and either slain or captured, then have them bring in a new PC to fill in until the remainder of the party has caught up with the escaping BBEG and freed their ninja ally. There are some demons and other critters that can see invisible creatures at will.......and anything with blindsight (such as a dragon) can ignore invisibility as well. ......but isn't level 10 where ninjas get the ability to go ethereal with their ki power? I forget. If so, then throw in some ethereal marauders, ethereal filchers, phase spiders, or similar critters to challenge the ninja if he or she tries to evade the dragon/demon/whatever by going ethereal. This sideplot could give the rest of the party a chance to at least catch up partway with the ninja in level (say get them up to 8th or 9th level, at least), while the ninja's player tries out something different for a while. Try to be diplomatic with them about it......it was your over-compensation for roleplaying with XP/raw-power-rewards that got him or her so far above the others in level despite not facing more combat challenges (i.e. not really testing his or her mettle in combat and honing their combat skills to earn those extra levels), so you want to give the others a chance to catch up a little bit in level before he or she reprises their role as the kitsune-bito ninja. Let him or her make a new 6th-level PC to join the others, maybe an old acquaintence of the ninja (but preferably some other race/class) that wants to help them out while they try to find and free their companion. Of course, they should have a few other adventures along the way before they find where their ally has been taken, and/or before they figure out and complete any preparations needed to storm the place or infiltrate it or whatever. But any RP-related bonuses to this (probably temporary) PC should comre more in the way of RP benefits, not XP, and those benefits won't transfer over to the ninja when they later free them. The replacement PC should have a reason to go home or whatever after the ninja is freed, unless the player decides to keep their new PC and instead send their ninja home or whatever at that point. [/QUOTE]
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