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How to be a Better DM: One Size Doesn't Fit All
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<blockquote data-quote="Oofta" data-source="post: 8387676" data-attributes="member: 6801845"><p>They were not when they first started, as [USER=2629]@jgsugden[/USER] said, they seem to be the same. Professional basketball players are paid to play, they're still playing basketball.</p><p></p><p>Yep. I agree. People from all lines of work play D&D.</p><p></p><p>It's hardly the only thing he does and it was not true when they started. See point "A" above.</p><p></p><p>Yep. He has a career.</p><p></p><p>This is probably the only point I agree with. Then again, I've never really been into detailed sets. But some people are and some people drop a ton of money on dwarven forge and related products.</p><p></p><p>Nobody else's home campaign is going to look like mine. So?</p><p></p><p></p><p>I simply don't think it's that different. The voice acting is a bit better. Matt's set pieces are better than most, but I've known people who invest heavily in things like dwarven forge that they use. We generally have as much fun as they seem to be having around the table with the same engagement and number of laughs most of the time. But it's not a competition. Although I do think the minis I paint are far superior to the ones he uses as far as I can tell so "neener, neener Matt!".</p><p></p><p></p><p></p><p>Does it really matter that much? I mean that. If I'm acting in character then I'm <em>acting </em>in character. I'm pretending to be someone else. Just like they do. Some of the CR participants may be better at it, but I don't think most of the people involved would stand out all that much in any of my home games. </p><p></p><p>While people shouldn't expect Matt Mercer levels of voice acting from their DM and many people would find the level of non-combat engagement incredibly boring, no two tables are going to be exactly alike. I don't see a problem with that, nor do I think there's anything fundamentally different that they're doing.</p><p></p><p>Maybe I'm missing something. But nobody can ever explain what it is so different other than "they're voice actors". Which, other than Matt, doesn't really have that big of an impact. </p><p></p><p>In any case, no reason to derail this any further unless there's something concrete other than repeating "they're voice actors" a few times.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8387676, member: 6801845"] They were not when they first started, as [USER=2629]@jgsugden[/USER] said, they seem to be the same. Professional basketball players are paid to play, they're still playing basketball. Yep. I agree. People from all lines of work play D&D. It's hardly the only thing he does and it was not true when they started. See point "A" above. Yep. He has a career. This is probably the only point I agree with. Then again, I've never really been into detailed sets. But some people are and some people drop a ton of money on dwarven forge and related products. Nobody else's home campaign is going to look like mine. So? I simply don't think it's that different. The voice acting is a bit better. Matt's set pieces are better than most, but I've known people who invest heavily in things like dwarven forge that they use. We generally have as much fun as they seem to be having around the table with the same engagement and number of laughs most of the time. But it's not a competition. Although I do think the minis I paint are far superior to the ones he uses as far as I can tell so "neener, neener Matt!". Does it really matter that much? I mean that. If I'm acting in character then I'm [I]acting [/I]in character. I'm pretending to be someone else. Just like they do. Some of the CR participants may be better at it, but I don't think most of the people involved would stand out all that much in any of my home games. While people shouldn't expect Matt Mercer levels of voice acting from their DM and many people would find the level of non-combat engagement incredibly boring, no two tables are going to be exactly alike. I don't see a problem with that, nor do I think there's anything fundamentally different that they're doing. Maybe I'm missing something. But nobody can ever explain what it is so different other than "they're voice actors". Which, other than Matt, doesn't really have that big of an impact. In any case, no reason to derail this any further unless there's something concrete other than repeating "they're voice actors" a few times. [/QUOTE]
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