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<blockquote data-quote="Hussar" data-source="post: 2655226" data-attributes="member: 22779"><p>Another idea is to have a cheat sheet for your character. If you have feats that are a tad funky, photocopy them and stick them in the back of your binder for quick reference. Same goes for pretty much everything from skills, PrC's, class abilities, spells, you name it.</p><p></p><p>It actually doesn't take all that long to print out a quick reference sheet for spells. Honestly. Saves HUGE amounts of time.</p><p></p><p>Also helps to bring your own minis if you're playing a 3e game. They don't have to be works of art. Paper tokens glued to the back of poker chips work great. This is especially handy if you player any sort of summoning character. Have your summoned critters statted up, and minis ready to go and your DM will really appreciate it.</p><p></p><p>Oh, and this should be obvious, but if your DM gives you a handout with information (or posts it to his website) READ IT! </p><p></p><p>One other really good idea is to write a game log. After the session, while it's still fresh in your mind, just write what happened in that session. Three, four paragraphs should catch it. You'd be surprised how much fun it is to reread that later. Plus, you have the added bonus of being able to keep track of various plot points much better.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2655226, member: 22779"] Another idea is to have a cheat sheet for your character. If you have feats that are a tad funky, photocopy them and stick them in the back of your binder for quick reference. Same goes for pretty much everything from skills, PrC's, class abilities, spells, you name it. It actually doesn't take all that long to print out a quick reference sheet for spells. Honestly. Saves HUGE amounts of time. Also helps to bring your own minis if you're playing a 3e game. They don't have to be works of art. Paper tokens glued to the back of poker chips work great. This is especially handy if you player any sort of summoning character. Have your summoned critters statted up, and minis ready to go and your DM will really appreciate it. Oh, and this should be obvious, but if your DM gives you a handout with information (or posts it to his website) READ IT! One other really good idea is to write a game log. After the session, while it's still fresh in your mind, just write what happened in that session. Three, four paragraphs should catch it. You'd be surprised how much fun it is to reread that later. Plus, you have the added bonus of being able to keep track of various plot points much better. [/QUOTE]
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