Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How to be a better player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThoughtBubble" data-source="post: 2657444" data-attributes="member: 9723"><p>Two things that I find helpful are feedback and clear actions. </p><p></p><p>Nothing's quite as frusterating as when a player doesn't seem to react to something. This is bad in the case of the 'tough as nails' types who just endure situations. The player may be having a ball, but it's hard to tell as he sits with an IC scowl on his face and asks why all the helpless people keep bugging him. It' shard to tell, and all the DMs I know thrive on being told that they're doing well.</p><p></p><p>Clear actions. Sometimes, it's good to state the intent as well as the action itself. Instead of just 'throwing my torch ahead of the group', 'throwing my torch ahead of the group so my pyrokenetics don't hurt anyone' gives the dm a better idea of what you're trying. Knowing that there is some logic behind what you're trying makes things easier on me. I can focus on the important part of it (did it succeed or setup the situation correctly) and on relevant outcomes for that action.</p><p></p><p>Oh, and character goals are often fun. Knowing that you want to start as an ambivalent warrior, who eventually becomes a passionate knight in service of the kingdom lends itself to all sorts of fun hooks.</p><p></p><p>Mostly, it's about clear communication.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 2657444, member: 9723"] Two things that I find helpful are feedback and clear actions. Nothing's quite as frusterating as when a player doesn't seem to react to something. This is bad in the case of the 'tough as nails' types who just endure situations. The player may be having a ball, but it's hard to tell as he sits with an IC scowl on his face and asks why all the helpless people keep bugging him. It' shard to tell, and all the DMs I know thrive on being told that they're doing well. Clear actions. Sometimes, it's good to state the intent as well as the action itself. Instead of just 'throwing my torch ahead of the group', 'throwing my torch ahead of the group so my pyrokenetics don't hurt anyone' gives the dm a better idea of what you're trying. Knowing that there is some logic behind what you're trying makes things easier on me. I can focus on the important part of it (did it succeed or setup the situation correctly) and on relevant outcomes for that action. Oh, and character goals are often fun. Knowing that you want to start as an ambivalent warrior, who eventually becomes a passionate knight in service of the kingdom lends itself to all sorts of fun hooks. Mostly, it's about clear communication. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to be a better player
Top