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<blockquote data-quote="Acid_crash" data-source="post: 2660901" data-attributes="member: 16278"><p>Read the RULES! Understand what your character is capable of, just don't expect the GM to know what all your character can do. This means..... if you pick a feat, KNOW what it does. If you are a spellcaster, then KNOW what all your spells can do. If this requires a few more minutes of effort to write them down on index cards to save the time opening up that book each time you want to cast a spell, then please do.</p><p></p><p>(Nothing about players pisses me off more than having a player who has no clue what his character is capable of, expecting me to tell him each time what and how to do something.)</p><p></p><p>Understand the dice system so when the GM tells you make a "Reflex" check, you already know what it means. Know what the numbers on your character sheet mean, and how to use them.</p><p></p><p>Work with the GM to make a character that best fits the ideals of the game. If everybody is playing good characters but one person (and there is always one person) chooses to go chaotic-neutral, typically played "chaotic-stupid," then the game is going to fall flat (more times than not) because one player decided to go against the ideals of the game.</p><p></p><p>Have a concept. What is he? This is important to know. KNow what he looks like. Know his personality. Put yourself in the mindset of your character, and look at the world from his point of view. When you do this, ask yourself the question, "How do I live day-to-day, hour-to-hour? How do I fight? How do others perceive me? How do I pray? How do I make love? What do I enjoy doing? What do I despise, and why?" etc, answer the questions and flesh him/her out, but ask these questions as if you are your character. </p><p></p><p>Respect everybody around you. Bring your dice. Bring your character sheet. Make the character you want to play, within the confines of what the GM is intending to play. If the GM wants to run a Pirate campaign, but you make a character that is afraid of water, then you are already going against him and making the game more difficult for him. </p><p></p><p>But...also important... I'd say contribute to the group whenever you meet. Bring money for snacks, or just the snacks themselves. Help the group out. Think of others before yourself. Don't show up and expect everybody else to bring the snacks and you eat most of them. </p><p></p><p>Most important thing to remember is that when you show up to play the game, PLAY THE GAME!</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 2660901, member: 16278"] Read the RULES! Understand what your character is capable of, just don't expect the GM to know what all your character can do. This means..... if you pick a feat, KNOW what it does. If you are a spellcaster, then KNOW what all your spells can do. If this requires a few more minutes of effort to write them down on index cards to save the time opening up that book each time you want to cast a spell, then please do. (Nothing about players pisses me off more than having a player who has no clue what his character is capable of, expecting me to tell him each time what and how to do something.) Understand the dice system so when the GM tells you make a "Reflex" check, you already know what it means. Know what the numbers on your character sheet mean, and how to use them. Work with the GM to make a character that best fits the ideals of the game. If everybody is playing good characters but one person (and there is always one person) chooses to go chaotic-neutral, typically played "chaotic-stupid," then the game is going to fall flat (more times than not) because one player decided to go against the ideals of the game. Have a concept. What is he? This is important to know. KNow what he looks like. Know his personality. Put yourself in the mindset of your character, and look at the world from his point of view. When you do this, ask yourself the question, "How do I live day-to-day, hour-to-hour? How do I fight? How do others perceive me? How do I pray? How do I make love? What do I enjoy doing? What do I despise, and why?" etc, answer the questions and flesh him/her out, but ask these questions as if you are your character. Respect everybody around you. Bring your dice. Bring your character sheet. Make the character you want to play, within the confines of what the GM is intending to play. If the GM wants to run a Pirate campaign, but you make a character that is afraid of water, then you are already going against him and making the game more difficult for him. But...also important... I'd say contribute to the group whenever you meet. Bring money for snacks, or just the snacks themselves. Help the group out. Think of others before yourself. Don't show up and expect everybody else to bring the snacks and you eat most of them. Most important thing to remember is that when you show up to play the game, PLAY THE GAME! [/QUOTE]
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