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How to be a munchkin GM
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<blockquote data-quote="doghead" data-source="post: 6093673" data-attributes="member: 8243"><p>This, and the rest of the advice following, would be my suggestion.</p><p></p><p>I am in the same shoes as you; I have some experience as a GM, but am taking on a Pathfinder game for the first time. I would also consider asking the player to consider trying a different class for a while, at least until you have had a chance to get a feel for the system. They may even enjoy it.</p><p></p><p>They might not agree, of course, but at least you will have had an opportunity to raise you concerns about being able to keep the encounters challenging.</p><p></p><p>I would also recommend starting at a lower level. The higher you go, the more complicated things get. You can always mover the characters up through the initial levels more quickly as you gain confidence. I personally chose to run an Epic6 (6th is the highest level in the setting) game. Its not to everyone's tast, but if you want to know more, there is a thread here <a href="http://www.enworld.org/forum/showthread.php?206323-E6-The-Game-Inside-D-amp-D" target="_blank">http://www.enworld.org/forum/showthread.php?206323-E6-The-Game-Inside-D-amp-D</a></p><p></p><p>Finally, I would take advantage of the boards and ask for assistance with the encounters you are planning to run. There are plenty of fine gaming minds here, and you should get plenty of good suggestions as to how to fine tune and run them.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6093673, member: 8243"] This, and the rest of the advice following, would be my suggestion. I am in the same shoes as you; I have some experience as a GM, but am taking on a Pathfinder game for the first time. I would also consider asking the player to consider trying a different class for a while, at least until you have had a chance to get a feel for the system. They may even enjoy it. They might not agree, of course, but at least you will have had an opportunity to raise you concerns about being able to keep the encounters challenging. I would also recommend starting at a lower level. The higher you go, the more complicated things get. You can always mover the characters up through the initial levels more quickly as you gain confidence. I personally chose to run an Epic6 (6th is the highest level in the setting) game. Its not to everyone's tast, but if you want to know more, there is a thread here [url]http://www.enworld.org/forum/showthread.php?206323-E6-The-Game-Inside-D-amp-D[/url] Finally, I would take advantage of the boards and ask for assistance with the encounters you are planning to run. There are plenty of fine gaming minds here, and you should get plenty of good suggestions as to how to fine tune and run them. thotd [/QUOTE]
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