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How to be a munchkin GM
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<blockquote data-quote="Triskaideka" data-source="post: 6095622" data-attributes="member: 6708148"><p>Sure, all Pen and Papers will inevitably ship with broken rules, but if the publisher is respectable and competent they will have play-tested the rules and done a thorough job of sweeping most of them out. Under those circumstances, there should not be that many broken rules. House Rules happen when the problem arises, and fix them permanently, unless your players are prone to 'forgetting', in which case you have bigger problems. Having to constantly account for the disruptive potential of a broken character is work, 24/7. When running the game or planning sessions, they have to occupy your thoughts at all times. House ruling a fix occupies your mind once, and your players will probably continue to behave, unless they are pathological min/maxing munchkins. Essentially though, there are only so many avenues of abuse a player can make use off, and if you are fast and effective at closing them off the moment they arise, you will eventually force them into playing well-balanced characters.</p></blockquote><p></p>
[QUOTE="Triskaideka, post: 6095622, member: 6708148"] Sure, all Pen and Papers will inevitably ship with broken rules, but if the publisher is respectable and competent they will have play-tested the rules and done a thorough job of sweeping most of them out. Under those circumstances, there should not be that many broken rules. House Rules happen when the problem arises, and fix them permanently, unless your players are prone to 'forgetting', in which case you have bigger problems. Having to constantly account for the disruptive potential of a broken character is work, 24/7. When running the game or planning sessions, they have to occupy your thoughts at all times. House ruling a fix occupies your mind once, and your players will probably continue to behave, unless they are pathological min/maxing munchkins. Essentially though, there are only so many avenues of abuse a player can make use off, and if you are fast and effective at closing them off the moment they arise, you will eventually force them into playing well-balanced characters. [/QUOTE]
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