Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to be a munchkin GM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6095740" data-attributes="member: 4937"><p>I agree. So, you aren't really disagreeing. If someone came to my campaign and said, "I want to play Mickey Mouse.", I'd be like, "I don't think you are getting it." If they said, "I really want to play a Halfling/Tiefling/Tabaxi/etc.", I'd be like, "No, halflings, but... tell me about why you want to play a halfling. I think we can probably find something that lets you capture the core idea while fitting into my setting." It is important to get everyone on the same page. I have had to turn down perfectly valid concepts because they don't fit into particular group we've got at the moment. It would be perfectly alright to play a Kelternist Fanatic in some campaigns in my setting, but it really wouldn't work with the existing party in the current campaign.</p><p></p><p></p><p></p><p>And see the recent long thread about surprising the DM and in particular the discussion between me and Hussar. So you aren't disagreeing with me here either. But, "toss him out of your group", probably isn't particularly helpful advice to give to the original poster. </p><p></p><p></p><p></p><p>Again, you aren't listening to me. I'm not just making something up about the 'dinosaur rider that shoots lasers'. That was a real character concept from a player new to PnP RPG's. That one I admit threw me at first, but its not my job as DM to squash a player's creativity. My advice is that if the player comes up with something 'out there', try to treat it as workable provided that its not an anti-social concept. What I told the player was that his concept was perfectly possible, but that the power level was somewhat beyond what he'd start out with as a character. He needed to have that concept in mind of something to work toward, and that in the mean time he needed to have a player that was fun to play while he was working toward that goal. My rules did in fact provide for the concept of 'Tarzan of the Dinosaurs' already, although until he asked for that concept it had never even occurred to me that they did. That they provided for 'Beastmaster' characters or having a pet ochre jelly was something that occurred to me and was intentional. The player was just taking the ideas I'd actually approved of in a direction I'd never consider. There was a way to meet him halfway while still making sense in the campaign world.</p><p></p><p></p><p></p><p>Sure, you don't have to. But you should try to. I think it would be bad advice to tell a new DM that his default stance should be 'no'. No requires a very good reason that you can explain to the player. "I think you riding dinosaurs is cheesy." is maybe perhaps not strong enough of a reason. I play a serious game that deals with serious grown up issues, but a little cheese is not going to kill my game. A little humor is ok. </p><p></p><p></p><p></p><p>Absolutely, and it usually takes about 2 weeks and a 4 or 5 hours of work before a player and me can hammer out a concept and get a character approved to play. But usually this is less about approving the concept, as it is making sure that the player has a design that really fits his imagination and which he'll really enjoy playing, and making sure as much as possible that the character's concept is integrated in the details of its conception to the game world. So if you have in your background, "My mother is an elven slave", this throws me for a big loop every bit as much as "I want to ride dinosaurs", because in my game world that's impossible (elves physically whither and die if confined, it's a major plot point of my game world). So I have to spend some time brainstorming something up that fits the concept without killing it, then negotiate with the player over the suggested story changes, etc.</p><p></p><p></p><p></p><p>Honestly, I like builds that are right on the edge of being broken. Challenging the players isn't usually a problem I have. I've got a bit of a reputation as a killer DM. Getting characters that can survive what I want to throw at them is the more usual problem. I hate having to bring the kid gloves and tone things down because the players aren't up to the challenge.</p><p></p><p></p><p></p><p>As I said, bringing the challenge isn't a problem for me.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6095740, member: 4937"] I agree. So, you aren't really disagreeing. If someone came to my campaign and said, "I want to play Mickey Mouse.", I'd be like, "I don't think you are getting it." If they said, "I really want to play a Halfling/Tiefling/Tabaxi/etc.", I'd be like, "No, halflings, but... tell me about why you want to play a halfling. I think we can probably find something that lets you capture the core idea while fitting into my setting." It is important to get everyone on the same page. I have had to turn down perfectly valid concepts because they don't fit into particular group we've got at the moment. It would be perfectly alright to play a Kelternist Fanatic in some campaigns in my setting, but it really wouldn't work with the existing party in the current campaign. And see the recent long thread about surprising the DM and in particular the discussion between me and Hussar. So you aren't disagreeing with me here either. But, "toss him out of your group", probably isn't particularly helpful advice to give to the original poster. Again, you aren't listening to me. I'm not just making something up about the 'dinosaur rider that shoots lasers'. That was a real character concept from a player new to PnP RPG's. That one I admit threw me at first, but its not my job as DM to squash a player's creativity. My advice is that if the player comes up with something 'out there', try to treat it as workable provided that its not an anti-social concept. What I told the player was that his concept was perfectly possible, but that the power level was somewhat beyond what he'd start out with as a character. He needed to have that concept in mind of something to work toward, and that in the mean time he needed to have a player that was fun to play while he was working toward that goal. My rules did in fact provide for the concept of 'Tarzan of the Dinosaurs' already, although until he asked for that concept it had never even occurred to me that they did. That they provided for 'Beastmaster' characters or having a pet ochre jelly was something that occurred to me and was intentional. The player was just taking the ideas I'd actually approved of in a direction I'd never consider. There was a way to meet him halfway while still making sense in the campaign world. Sure, you don't have to. But you should try to. I think it would be bad advice to tell a new DM that his default stance should be 'no'. No requires a very good reason that you can explain to the player. "I think you riding dinosaurs is cheesy." is maybe perhaps not strong enough of a reason. I play a serious game that deals with serious grown up issues, but a little cheese is not going to kill my game. A little humor is ok. Absolutely, and it usually takes about 2 weeks and a 4 or 5 hours of work before a player and me can hammer out a concept and get a character approved to play. But usually this is less about approving the concept, as it is making sure that the player has a design that really fits his imagination and which he'll really enjoy playing, and making sure as much as possible that the character's concept is integrated in the details of its conception to the game world. So if you have in your background, "My mother is an elven slave", this throws me for a big loop every bit as much as "I want to ride dinosaurs", because in my game world that's impossible (elves physically whither and die if confined, it's a major plot point of my game world). So I have to spend some time brainstorming something up that fits the concept without killing it, then negotiate with the player over the suggested story changes, etc. Honestly, I like builds that are right on the edge of being broken. Challenging the players isn't usually a problem I have. I've got a bit of a reputation as a killer DM. Getting characters that can survive what I want to throw at them is the more usual problem. I hate having to bring the kid gloves and tone things down because the players aren't up to the challenge. As I said, bringing the challenge isn't a problem for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to be a munchkin GM
Top