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How to be a Not-Terrible DM: Thoughts on the Upcoming DMG
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<blockquote data-quote="Evaniel" data-source="post: 9422258" data-attributes="member: 7037705"><p>As ever, I find myself agreeing with you. If you happen to have an opening for disciples, goons, and/or henchfolk, I'd like to forward an application.</p><p></p><p>For me, however, what I find lacking in the DMGs is less about general advice and more about what I'll haltingly call "content" (what was that you said about Humpty Dumpty?). That is, I want the sorts of random generation tables that could help a new DM quickly standardize (gods, I hate that word) a play experience: per encounter treasure tables adjusted for difficulty class; random monster tables based on the level of the dungeon; outdoor random monster tables based on the relative difficulty of the region (similar to what we got in XGtE), etc. I guess I want DM-facing crunch?</p><p></p><p>When I picked up the BECMI Red Box (praised be thy name!) at 10 years old, I had such a clearer sense of how to structure a basic play experience (and play the game) than if I would have begun with the 2e rules. The 2e DMG was...also not terribly helpful. I feel like 1e and 3e had the best DMGs for what I'm looking for, whereas 2, 4, & 5 were almost superflous for me.</p><p></p><p>YMMV, etc.</p></blockquote><p></p>
[QUOTE="Evaniel, post: 9422258, member: 7037705"] As ever, I find myself agreeing with you. If you happen to have an opening for disciples, goons, and/or henchfolk, I'd like to forward an application. For me, however, what I find lacking in the DMGs is less about general advice and more about what I'll haltingly call "content" (what was that you said about Humpty Dumpty?). That is, I want the sorts of random generation tables that could help a new DM quickly standardize (gods, I hate that word) a play experience: per encounter treasure tables adjusted for difficulty class; random monster tables based on the level of the dungeon; outdoor random monster tables based on the relative difficulty of the region (similar to what we got in XGtE), etc. I guess I want DM-facing crunch? When I picked up the BECMI Red Box (praised be thy name!) at 10 years old, I had such a clearer sense of how to structure a basic play experience (and play the game) than if I would have begun with the 2e rules. The 2e DMG was...also not terribly helpful. I feel like 1e and 3e had the best DMGs for what I'm looking for, whereas 2, 4, & 5 were almost superflous for me. YMMV, etc. [/QUOTE]
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How to be a Not-Terrible DM: Thoughts on the Upcoming DMG
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