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How to be a Not-Terrible DM: Thoughts on the Upcoming DMG
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<blockquote data-quote="bloodtide" data-source="post: 9425405" data-attributes="member: 6684958"><p>Well, I'm A Highway DM...a high way full of Red Flags. Though this is all part of the plan to keep the players I don't want away.</p><p></p><p>Advice is hard. General advice is useless. Sure if a player acts up all the DM has to do is communicate and show respect...and...and....things will magically be fixed? Well....no, that is not how it works. It sounds nice.....but no.</p><p></p><p>And even more so a company....but many don't want to give the "hard harsh adult" type advice. A company wants their book page to shine with righteous light as the type says "show respect to all and all will be good with the roll of the D20". They want to avoid "just kick that dumb player out of your game" type of real advice.</p><p></p><p>Like a basic life lesson is to be strict and harsh....really it's the best way. Take the Showing Up on Time to the Game example. The game starts at a set date, place and time. Players that are good people show up on time: this is what good people do. There are "wishy washy middle of the road people" that might be a problem....but when they are told "be here on time or don't play", they will Amazingly Somehow "just become" good people (for a moment) and show up on time. It is amazing how people "just" to the right thing with the right encouragement. </p><p></p><p>The other side of the above is the mess of chaotic freedom. Most players just show up to the set game whenever they feel like it. And they always have an excuse. The DM does not care though and just says "whatever". So you have a game, short at least one or two players each week most of the time. So sure the DM and the one player that showed up can game, as they wait for the other players to....maybe...show up. </p><p></p><p>So to just set down the adult rule of "look just show up on time or quit the game" is the best for the game vs the chaotic mess of a couple players maybe showing up half the time.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9425405, member: 6684958"] Well, I'm A Highway DM...a high way full of Red Flags. Though this is all part of the plan to keep the players I don't want away. Advice is hard. General advice is useless. Sure if a player acts up all the DM has to do is communicate and show respect...and...and....things will magically be fixed? Well....no, that is not how it works. It sounds nice.....but no. And even more so a company....but many don't want to give the "hard harsh adult" type advice. A company wants their book page to shine with righteous light as the type says "show respect to all and all will be good with the roll of the D20". They want to avoid "just kick that dumb player out of your game" type of real advice. Like a basic life lesson is to be strict and harsh....really it's the best way. Take the Showing Up on Time to the Game example. The game starts at a set date, place and time. Players that are good people show up on time: this is what good people do. There are "wishy washy middle of the road people" that might be a problem....but when they are told "be here on time or don't play", they will Amazingly Somehow "just become" good people (for a moment) and show up on time. It is amazing how people "just" to the right thing with the right encouragement. The other side of the above is the mess of chaotic freedom. Most players just show up to the set game whenever they feel like it. And they always have an excuse. The DM does not care though and just says "whatever". So you have a game, short at least one or two players each week most of the time. So sure the DM and the one player that showed up can game, as they wait for the other players to....maybe...show up. So to just set down the adult rule of "look just show up on time or quit the game" is the best for the game vs the chaotic mess of a couple players maybe showing up half the time. [/QUOTE]
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