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How to be a party leader?
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<blockquote data-quote="Enkhidu" data-source="post: 274545" data-attributes="member: 351"><p>Being a party leader can be difficult if the party isn't looking to be led...</p><p></p><p>That being said, if your group plays with an eye toward CHA being a stat that actually means something (rather than just another # to crunch for sorc and bard spells, or the basis of undead turning, for example), then it might be easier than you thought. Because the paladin will usually have a higher charisma, other characters may give his suggestions more weight than, say, someone with a below average CHA. This gives a great in game reason for people to listen to your character.</p><p></p><p>Assuming that 1) the party is looking to be led and 2) in game reasons (like high CHA) exists for you to lead, the key at that point is to learn everyone's strength. Once you know who in the party is the best to do any one task, start helping make sure that those people gravitate to those tasks. Stop short of assigning, but statements like "I think that you'd be the best to deal with that" are appropriate. This will help give other players/characters the idea that you know what your talking about.</p><p></p><p>Once people have confidence in your judgement, confidence in your decisions follow closely behind, and that is the point that party leadership develops.</p><p></p><p>OR...</p><p></p><p>Another way to develop party leadership is to predetermine character loyalties. If you think that someone needs to try their hand at party leadeship, make sure that other characters feed into that situation. Build a party dynamic from character generation. </p><p></p><p>Hope these suggestions come in handy!</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 274545, member: 351"] Being a party leader can be difficult if the party isn't looking to be led... That being said, if your group plays with an eye toward CHA being a stat that actually means something (rather than just another # to crunch for sorc and bard spells, or the basis of undead turning, for example), then it might be easier than you thought. Because the paladin will usually have a higher charisma, other characters may give his suggestions more weight than, say, someone with a below average CHA. This gives a great in game reason for people to listen to your character. Assuming that 1) the party is looking to be led and 2) in game reasons (like high CHA) exists for you to lead, the key at that point is to learn everyone's strength. Once you know who in the party is the best to do any one task, start helping make sure that those people gravitate to those tasks. Stop short of assigning, but statements like "I think that you'd be the best to deal with that" are appropriate. This will help give other players/characters the idea that you know what your talking about. Once people have confidence in your judgement, confidence in your decisions follow closely behind, and that is the point that party leadership develops. OR... Another way to develop party leadership is to predetermine character loyalties. If you think that someone needs to try their hand at party leadeship, make sure that other characters feed into that situation. Build a party dynamic from character generation. Hope these suggestions come in handy! [/QUOTE]
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