How to Be An Effective Angry Gamer

mearls

Legend
The recent spate of threads on the Dungeon/Polyhedron issue has got me thinking about what gamers can do to affect the process of game design. I'm currently a full-time designer and writer in the gaming industry. I've written stuff for Dragon, Dungeon, Polyhedron, Fiery Dragon, Mongoose, Necromancer, Fantasy Flight, Atlas, AEG, White Wolf, and a bunch of other companies. In short, you can't swing a dead cat in a room full of RPG editors without hitting someone that has to whip my prose into shape.

I've been online since 1993. I've bitched about gaming products, I've flamed publishers, I've posted reviews, I've sent fan mail. In short before I jumped into this kooky business I was just like you. I bought games, played them, and talked about them on the 'net. Ironically, now that I write games for a living I don't have anywhere near enough time to talk about them on the 'net, but I still play them and buy them. In fact, I really should be writing up combat cards for my Monday night D&D game, but I feel the need to write this instead.

I want to address something pretty simple about RPGs, the Internet, and you. What you say here, on the Internet, matters. RPG designers, editors, and executives read this stuff. Heck, a lot of them post here. Your comments and ideas can influence the very course of this industry.

Think about that for a minute. Imagine if, after seeing the Matrix Reloaded, you could write a note that the Wachowski brothers would personally read. Wouldn't that be cool? You could tell these guys what you liked and what you didn't like. Not only that, but there'd be a chance that they'd respond to you, or even take what you said into account.

Pretty cool, huh? Well, if my point isn't obvious yet, that's exactly what you get in this hobby. If you have something to say about Mutants & Masterminds, and you say it here, chances are that the folks at Green Ronin are going to read it.

So, that's my first point: RPG companies are listening.

Now, here's where the angry gamer part comes in. See, I can relate to the angry gamer. I've been one myself. You buy that supplement, or that core book, or that magazine, and you think "Damn, this is bad." This feeling is doubly worse if you expected it to be really good, or if the publisher had previously done a great job. You loved the older issues but now, things just aren't as good. So, you're mad, you're bitter, you're an angry gamer.

And hey, there's the Internet, the perfect place to vent.

Right?

Wrong. Remember my first point: RPG companies are listening.

Let's pretend in your gaming group there's a guy named Dave. Dave always shows up right on time, he never loses his character sheet, he has a miniature for his character, and he always brings a 2 liter of Dew and a bag of Doritos. In short, Dave's a great gamer.

Then, one week, Dave doesn't show up. The next week, he shows up late and doesn't have his character sheet. The week after that, he doesn't bring anything to eat. In short, Dave is now a crappy gamer.

You, of course, remember when Dave was a great gamer. You want him to go back to being one. He's your friend, a fellow gamer, the dude who critted that dang behir and wrecked the DM's plans, the first person who ever told you the gazebo story and the legend of the head of Vecna.

Now, let's think of Dave as the magazine you used to love, or that game supplement that wasn't quite as good as you hoped it would be. Both of them were great (or had promise), and both have slipped down hill.

So, what do you do? How do you bring back the magic? How do you get your now ailing friend to leap out of the sick bed of suck and jump back into the fast lane of cool?

What's obvious is you wouldn't insult him, or deride him, or ascribe goofy, malicious motives to his actions. You wouldn't call Dave and say things like "I know you're skipping games because you're too busy being a jerk" or "Man, if you don't show up at the next game I'm going to set your dog on fire."

By the same token, when it comes time to let a game company know that you're not happy with them, you don't say things like "I will never buy your products ever again" or "You suck" or "You guys are obviously padding the page count to charge more money for this book."

If you want Dave to come back to game table, you gotta treat him like the friend he is. You say things like "We really miss you at the game" and "We had so much fun when you were here." You ask him what's up, you're concerned, you're worried. You want him to go back to be Dave the Supergamer, and you know that alienating him isn't going to help. He's your friend, right? And that's what friends do: they look out for each other.

The same exact thing applies to game companies. Publishers want you to like them. They spend all day thinking about ways to publish stuff that you'll like. If you don't like their games, and you don't buy them, they can't keep making them for a living. If you treat them like cool, interesting, but sadly wayward friends, they're much more likely to come around to your way of thinking.

If you say things like "Your first module was great. We played it and loved it. But when I tried the second one, I had problems with it. The maps were blurry, and encounters 4 and 8 were missing stat blocks for the monsters. The adventure was well written overall, but the rules goofs made it really hard for us to use" a publisher is liable to listen. First of all, you've made it clear that you like their products. This is liable to make them think highly of you, since you have the intelligence, grace, and good taste to find their products enjoyable. Publishers are people too. If you are nice to them, they're apt to like you.

Second, that statement is very specific about what was wrong. The publisher can look at it and (here's the kicker) actually DO something about. Maybe the maps were messed up in layout. Maybe the editor overlooked the monster stat blocks because the developer was supposed to add them, and he thought the editor was going to do it. If you give concrete complaints, you give the publisher the tools he needs to start correcting mistakes. Things like "It sucked" or "I wish it was like the old stuff you published" doesn't really help.

Imagine if you had an employee review and your boss told you "You suck, and I want you to do something about it." What the heck would you do? RPG companies are in the same bind when your complaints are ranty, generalized, and vague.

Now here's the kicker, the one thing that, even if nothing else here can sway you, might give you reason to curb the ranting and focus on being positive, constructive, and supportive:

If you post something ranty, whiny, and angry, chances are a publisher is going to think "This person is just an Internet crank. His opinions don't reflect anyone else's. Why should I waste time talking to someone who is obviously just looking to insult me and start a fight?"

Remember what I said about publishers being human, and how treating them nicely is a good way to get them to listen to you? Well, the opposite is also true. Publishers are human, and as such they're likely to ignore people that annoy or insult them.

So, to sum up: the Internet is a powerful tool that gives you direct input into this crazy hobby. The nicer you are to people, the nicer they are to you. If you treat people like crap, they'll ignore you. And, above all, I really need to get to work prepping my game for Monday.

Good gaming, all.

Edit: Grammar goofs. Still not done prepping Monday's game...
 
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Very, very true Mr. Mearls.

Recently I attended a field trip to Pixar. The tour guide told us that one of the big "secrets" of Pixar is that during developement of movies and animation, they try and say "Yes, and..." during discussions instead of "No, but..."

This can be transfered to online discussions, for when posting about a dissapointing product, giving positive suggestions is much better and much more affective than posting negative complaints.

(Then again, it is sometimes hard to resist the urge to smack Dave around for letting those ghasts slay the paladin... :) )
 
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Bitching online about stuff you don't like is (I think) what the internet was created for (Well, that and the efficient distribution of porn). But effective bitching is pretty much the holy grail.

I think Mike makes some good points, and all I would really add is that if you are going to point out the negative aspects of a product, be sure to praise the positive ones as well.

I'm not convinved that there has ever been a product I've had that didn't have some merit to it. Publishers are people too--hell, in some cases a "Publisher" is simply one person--and I think that for anyone it would be easier to hear a "Good news/Bad news" situation rather than just a list of complaints.

Now that I think about it, I didn't think that that first D20 Supers thing The Foundation had any merit at all; but it was the only exception :)

Anyway, that's my whole contribution: "Spoonful of Sugar Helps the Medicine Go Down" and all that.

Quite the revelation huh? :p
 

Recently I attended a field trip to Pixar. The tour guide told us that one of the big "secrets" of Pixar is that during developement of movies and animation, they try and say "Yes, and..." during discussions instead of "No, but..."

Right out of Mr. Carnegie's book How to Win Friends and Influence People. It was true in 1936, and is just as true today.
 

mearls said:
This is liable to make them think highly of you, since you have the intelligence, grace, and good taste to find their products enjoyable.

This is, of course, assuming that everyone posting to this and other similar boards has intelligence, grace, and good taste. Unfortunately this is the real world, which means we are forced to weed through the whiny, weaselish rants of the unintelligent, graceless, and tasteless. (not to mention the immature, self-centered, immoral, amoral, and downright evil).

I would like to think all mankind had it in them to be so forward thinking and enlightened, especially those engaged in an "intellectual" pursuit such as role-playing. Unfortunately, mankind's enlightenment is irreparably damaged every time Springer, Judge Judy, or the Real World reach the broadcast airwaves.

Perhaps some will heed your message, but they likely weren't the problem to begin with.

I should try to think positively.....I guess if even one person is enlightened by this discussion, it will have been worth the time and effort.
 

I think mearls is making several important points.

I foind that constructive criticism, focusing on what is currently wrong and ways to address a problem, is more effective than merely grumbling about a product, a person, or a company. I think that addressing specific problems and offering solutions is a good route to take in addressing problems.

People do listen, especially if you treat them with the respect that you ask for yourself and your views.

I have seen representatives of game companies on these boards admit to mistakes. So, I think our opinions -- as well as our purchasing power -- matters to game companies.

I have seen some products handled better than others. A good product to me is one that is easy to adapt to an existing rules system (if a supplement) or has rules that are relatively easy to understand (if a new game.) As an example, I thought that Necropolis by Sword and Sorcery Studios was a very enjoyable product, that worked well with the existing rules. I felt that I got my money's worth, and was delighted to see features that would let me build on the product. (The Egyptian setting stuff was quite good, with a couple of minor name grumbles.)

In contrast, I thought Dragon Lords of Melnibone (the D20 supplement) was good at capturing some of the flavor of Moorcock's Elric setting, but failed miserably on the rules. I found the game mechanics to be clunky, and confusing. The summoning rules, the alignment rules, and the magic items seemed to stray very far from the D20 rules and seemed awkward.

So, I think specific criticism -- with respect for others can help correct flaws. Will any product be perfect? Probably not, as human beings are involved in the production process. However, I have found that people will respond to constructive criticism or at least treat it with respect. Insulting people and companies is seldom an effective tactic to get them to change their products or their behavior.
 

Originally posted by Bubbalicious :
This is, of course, assuming that everyone posting to this and other similar boards has intelligence, grace, and good taste. Unfortunately this is the real world, which means we are forced to weed through the whiny, weaselish rants of the unintelligent, graceless, and tasteless. (not to mention the immature, self-centered, immoral, amoral, and downright evil).

I would like to think all mankind had it in them to be so forward thinking and enlightened, especially those engaged in an "intellectual" pursuit such as role-playing. Unfortunately, mankind's enlightenment is irreparably damaged every time Springer, Judge Judy, or the Real World reach the broadcast airwaves.


The world does have all sorts of people. However, one can aim for high standards and try to set an example.

However, some television programs give me pause for concern -- especially when we consider that TV and radio waves bounce into space. Should we really be subjecting the rest of the universe to Jerry Springer?:D
 

mearls said:
So, to sum up: the Internet is a powerful tool that gives you direct input into this crazy hobby. The nicer you are to people, the nicer you are to you. If you treat people like crap, they'll ignore you.

Yup. :)
 

However, some television programs give me pause for concern -- especially when we consider that TV and radio waves bounce into space. Should we really be subjecting the rest of the universe to Jerry Springer?:D

At least they'll be reconsidering whether it's a good idea to invade us. ;)
 

Well, one thing that's great about the internet is that it's very reflective of the wide range of tastes and tendencies "out there". While a subject line may read "Hogan's Heroes d20 sucks!", the thread will most likely have folks who don't agree with the thread's parent poster and who will step up to defend Colonel Clink's "broken" stats.

These boards are just full of people looking to vent, praise, pester, defend, etc...all the things we, as people, do in "real life" when talking about whatever hobbies we have. No offense, Mike, but there's really no way that's ever going to stop...we're just being who we are, right here.

And I absolutely agree with everything you said, BTW. And I'm glad you said it. The jerks will be ignored--I just don't think they'll be "de-jerked" in enough numbers to change much...

Thank you for the effort. :)

(I hope I made some sense. It's late.)

Oh, and I loved your elemental demons and devils article in Dragon. :)
 
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