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<blockquote data-quote="William Ronald" data-source="post: 916713" data-attributes="member: 426"><p>I think mearls is making several important points.</p><p></p><p>I foind that constructive criticism, focusing on what is currently wrong and ways to address a problem, is more effective than merely grumbling about a product, a person, or a company. I think that addressing specific problems and offering solutions is a good route to take in addressing problems.</p><p></p><p>People do listen, especially if you treat them with the respect that you ask for yourself and your views.</p><p></p><p>I have seen representatives of game companies on these boards admit to mistakes. So, I think our opinions -- as well as our purchasing power -- matters to game companies.</p><p></p><p>I have seen some products handled better than others. A good product to me is one that is easy to adapt to an existing rules system (if a supplement) or has rules that are relatively easy to understand (if a new game.) As an example, I thought that Necropolis by Sword and Sorcery Studios was a very enjoyable product, that worked well with the existing rules. I felt that I got my money's worth, and was delighted to see features that would let me build on the product. (The Egyptian setting stuff was quite good, with a couple of minor name grumbles.)</p><p></p><p>In contrast, I thought Dragon Lords of Melnibone (the D20 supplement) was good at capturing some of the flavor of Moorcock's Elric setting, but failed miserably on the rules. I found the game mechanics to be clunky, and confusing. The summoning rules, the alignment rules, and the magic items seemed to stray very far from the D20 rules and seemed awkward.</p><p></p><p>So, I think specific criticism -- with respect for others can help correct flaws. Will any product be perfect? Probably not, as human beings are involved in the production process. However, I have found that people will respond to constructive criticism or at least treat it with respect. Insulting people and companies is seldom an effective tactic to get them to change their products or their behavior.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 916713, member: 426"] I think mearls is making several important points. I foind that constructive criticism, focusing on what is currently wrong and ways to address a problem, is more effective than merely grumbling about a product, a person, or a company. I think that addressing specific problems and offering solutions is a good route to take in addressing problems. People do listen, especially if you treat them with the respect that you ask for yourself and your views. I have seen representatives of game companies on these boards admit to mistakes. So, I think our opinions -- as well as our purchasing power -- matters to game companies. I have seen some products handled better than others. A good product to me is one that is easy to adapt to an existing rules system (if a supplement) or has rules that are relatively easy to understand (if a new game.) As an example, I thought that Necropolis by Sword and Sorcery Studios was a very enjoyable product, that worked well with the existing rules. I felt that I got my money's worth, and was delighted to see features that would let me build on the product. (The Egyptian setting stuff was quite good, with a couple of minor name grumbles.) In contrast, I thought Dragon Lords of Melnibone (the D20 supplement) was good at capturing some of the flavor of Moorcock's Elric setting, but failed miserably on the rules. I found the game mechanics to be clunky, and confusing. The summoning rules, the alignment rules, and the magic items seemed to stray very far from the D20 rules and seemed awkward. So, I think specific criticism -- with respect for others can help correct flaws. Will any product be perfect? Probably not, as human beings are involved in the production process. However, I have found that people will respond to constructive criticism or at least treat it with respect. Insulting people and companies is seldom an effective tactic to get them to change their products or their behavior. [/QUOTE]
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