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<blockquote data-quote="Quickleaf" data-source="post: 7651651" data-attributes="member: 20323"><p>Mirroring is a great word for it! Sadly, it mostly depends on having players who are more pro-active and willing/able to define their characters (rather than fill in the race and class bubbles and roll for stats). After all, a mirror of a Question Mark is a Question Mark. I say sadly because most of my players over the years seem to be of that variety. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Still I tried to do something that, in retrospect, maps to this idea pretty well. At the outset of a campaign I gave everyone the following ultimatum about character creation: <em>"You all really don't like the Evil Prince in line to inherit the throne, so much so that you'd take some level of action to oppose him." </em>I had my own notes, roughly a 3-pointer, about what the Evil Prince wanted to achieve, but I also tweaked and adjusted based on feedback from the players at the start of the campaign:</p><p></p><ul> <li data-xf-list-type="ul">Artificer - his uncle was locked in the Prince's dungeon</li> <li data-xf-list-type="ul">Barbarian - her people had been forced out of the kingdom to marginal lands by Prince's army</li> <li data-xf-list-type="ul">Bard - opposed Prince's tyrannies and race discrimination on moral grounds and was fomenting resistance</li> <li data-xf-list-type="ul">Invoker - had a vision that the Prince would cause bad things to happen if he took the throne (I added this)</li> <li data-xf-list-type="ul">Paladin - investigating Prince's hiring mercenary monsters (I added this), the same monsters that destroyed his order</li> <li data-xf-list-type="ul">Rogue - hated the Prince's right hand man, her wicked rogue mentor</li> <li data-xf-list-type="ul">Swordmage - her parents were betrayed by a sorceress lover/ally of the Prince</li> </ul><p>This helped me establish that the Prince had <strong>military support (redshirts)</strong> which he was using in small theatres to control the kingdom and root out "undesirables", as well as a <strong>secret dungeon</strong> where he was putting dissidents who challenged his right to rule. The Prince was a big flaming <strong>racist</strong> who wanted a pure human kingdom and was creating racial ghettos and prejudiced weapons-bearing and travel-permit laws; in response a burgeoning <strong>resistance</strong> was forming. However, because he was still accruing power and didn't have the throne yet, he had resorted to dealing with unsavory types: a <strong>master thief</strong> to help him with some assassinations, blackmail, and forgery of a will, as well as <strong> hobgoblin & bugbear mercenaries</strong> to do dark deeds he couldn't command those units of soldiers loyal to him until he took the throne. Finally, the Prince was seeking out his bastard son who he'd learned fulfilled a <strong>prophecy</strong> of a rebuilt kingdom after a time of strife from his <strong> sorceress lover</strong>; the Prince himself put little stock in prophecies, rather he intended to leverage his bastard to manipulate the public eye. </p><p></p><p>Et voila! A villain was born who lasted for 10 levels of gaming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7651651, member: 20323"] Mirroring is a great word for it! Sadly, it mostly depends on having players who are more pro-active and willing/able to define their characters (rather than fill in the race and class bubbles and roll for stats). After all, a mirror of a Question Mark is a Question Mark. I say sadly because most of my players over the years seem to be of that variety. ;) Still I tried to do something that, in retrospect, maps to this idea pretty well. At the outset of a campaign I gave everyone the following ultimatum about character creation: [I]"You all really don't like the Evil Prince in line to inherit the throne, so much so that you'd take some level of action to oppose him." [/I]I had my own notes, roughly a 3-pointer, about what the Evil Prince wanted to achieve, but I also tweaked and adjusted based on feedback from the players at the start of the campaign: [LIST] [*]Artificer - his uncle was locked in the Prince's dungeon [*]Barbarian - her people had been forced out of the kingdom to marginal lands by Prince's army [*]Bard - opposed Prince's tyrannies and race discrimination on moral grounds and was fomenting resistance [*]Invoker - had a vision that the Prince would cause bad things to happen if he took the throne (I added this) [*]Paladin - investigating Prince's hiring mercenary monsters (I added this), the same monsters that destroyed his order [*]Rogue - hated the Prince's right hand man, her wicked rogue mentor [*]Swordmage - her parents were betrayed by a sorceress lover/ally of the Prince [/LIST] This helped me establish that the Prince had [b]military support (redshirts)[/b] which he was using in small theatres to control the kingdom and root out "undesirables", as well as a [b]secret dungeon[/b] where he was putting dissidents who challenged his right to rule. The Prince was a big flaming [b]racist[/b] who wanted a pure human kingdom and was creating racial ghettos and prejudiced weapons-bearing and travel-permit laws; in response a burgeoning [b]resistance[/b] was forming. However, because he was still accruing power and didn't have the throne yet, he had resorted to dealing with unsavory types: a [b]master thief[/b] to help him with some assassinations, blackmail, and forgery of a will, as well as [b] hobgoblin & bugbear mercenaries[/b] to do dark deeds he couldn't command those units of soldiers loyal to him until he took the throne. Finally, the Prince was seeking out his bastard son who he'd learned fulfilled a [b]prophecy[/b] of a rebuilt kingdom after a time of strife from his [b] sorceress lover[/b]; the Prince himself put little stock in prophecies, rather he intended to leverage his bastard to manipulate the public eye. Et voila! A villain was born who lasted for 10 levels of gaming. :) [/QUOTE]
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