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How to beat the "20 always succeeds" rule
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5368975" data-attributes="member: 35909"><p>You keep talking about this small miss chance... I've seldom seen monsters hit on a 2+, even against the mages (who likely have an actual miss chance on top of the AC, but that's besides the point), I've seen Unluck turn many "maybe successes" (we'd roll the dice together, so hard to tell which one wouldv'e come "first") into failures. And even against a mage who uses no attack spells and no SR spells, it will still affect skill checks (spot, concentrate...) and opposed checks like grapple and trip. As for melee brutes, some only get one attack anyway. Others have pounce, and can full attack even while slowed if you don't keep in melee with them.</p><p></p><p>Unluck "sticks" easier than Slow (harder to remove), is pretty debilitating in its own right (I think you're mistaken...you don't use Unluck to make another spell easier to get through, you use it to cripple someone all on its own), and as I mentioned...the Spontaneous Divination variant makes it a reliable fallback spell to know. It may not be as good as slow, but it's still a good spell worth using. Glitterdust is just plain overpowered and makes even much higher level spells like Hold Monster seem worthless, and I'm not sure what other level 3 or lower win spells you're thinking of for comparison.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5368975, member: 35909"] You keep talking about this small miss chance... I've seldom seen monsters hit on a 2+, even against the mages (who likely have an actual miss chance on top of the AC, but that's besides the point), I've seen Unluck turn many "maybe successes" (we'd roll the dice together, so hard to tell which one wouldv'e come "first") into failures. And even against a mage who uses no attack spells and no SR spells, it will still affect skill checks (spot, concentrate...) and opposed checks like grapple and trip. As for melee brutes, some only get one attack anyway. Others have pounce, and can full attack even while slowed if you don't keep in melee with them. Unluck "sticks" easier than Slow (harder to remove), is pretty debilitating in its own right (I think you're mistaken...you don't use Unluck to make another spell easier to get through, you use it to cripple someone all on its own), and as I mentioned...the Spontaneous Divination variant makes it a reliable fallback spell to know. It may not be as good as slow, but it's still a good spell worth using. Glitterdust is just plain overpowered and makes even much higher level spells like Hold Monster seem worthless, and I'm not sure what other level 3 or lower win spells you're thinking of for comparison. [/QUOTE]
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How to beat the "20 always succeeds" rule
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