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How to begin a war-based campaign?
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<blockquote data-quote="BlackMoria" data-source="post: 3542144" data-attributes="member: 424"><p>Start small and work up.</p><p></p><p>For example: a small skirmish sized action that PCs are involved in or circumstance has them present. Friendly side is holding its own when the small unit commander is killed. Then things start going south rapidly as, devoid of leadership and inspiration, the soldiers become indecisive or panic and start getting overrun. It is up to the PCs to step in and take command and save the situation. This can be easily scaled for low level PCs. </p><p></p><p>It doesn't matter how many enemy there are in the above situation. What is important is that PCs stepped up , took command and snatched victory from apparent certain defeat. The survivor soldiers do two things - they tell their upper commanders how the PCs took charge and they develop a bond of trust with the PCs (they will more readily follow the PCs than a unproven replacement leader)</p><p></p><p>The next thing could be a relief of cut off forces. The local commander has deemed that attempting to fight thru and relieve a cut off unit is suicide (a wrong decision and assumption - the unit can be saved) and the cut off force is left unsupported. The PCs conceive a plan that can work and with the willing support of the soldiers in the first example, they fight through, link up with the cutoff force and push back the enemy or withdraw in good order and save the soldiers of the cut off force.</p><p></p><p>Again, the abilities of the PCs have saved the day. More soldiers view the PCs as competent impromptu leaders and soldiers talk. And smart sub commanders listen. </p><p></p><p>Eventually, by showcasing the competence, bravery and skill of the PCs in a variety of actions, the PCs come to the attention of the movers and shakers directing the war and the PCs achieve the position of dominance in the war you want.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3542144, member: 424"] Start small and work up. For example: a small skirmish sized action that PCs are involved in or circumstance has them present. Friendly side is holding its own when the small unit commander is killed. Then things start going south rapidly as, devoid of leadership and inspiration, the soldiers become indecisive or panic and start getting overrun. It is up to the PCs to step in and take command and save the situation. This can be easily scaled for low level PCs. It doesn't matter how many enemy there are in the above situation. What is important is that PCs stepped up , took command and snatched victory from apparent certain defeat. The survivor soldiers do two things - they tell their upper commanders how the PCs took charge and they develop a bond of trust with the PCs (they will more readily follow the PCs than a unproven replacement leader) The next thing could be a relief of cut off forces. The local commander has deemed that attempting to fight thru and relieve a cut off unit is suicide (a wrong decision and assumption - the unit can be saved) and the cut off force is left unsupported. The PCs conceive a plan that can work and with the willing support of the soldiers in the first example, they fight through, link up with the cutoff force and push back the enemy or withdraw in good order and save the soldiers of the cut off force. Again, the abilities of the PCs have saved the day. More soldiers view the PCs as competent impromptu leaders and soldiers talk. And smart sub commanders listen. Eventually, by showcasing the competence, bravery and skill of the PCs in a variety of actions, the PCs come to the attention of the movers and shakers directing the war and the PCs achieve the position of dominance in the war you want. [/QUOTE]
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