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How to begin a war-based campaign?
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<blockquote data-quote="ThoughtBubble" data-source="post: 3543552" data-attributes="member: 9723"><p>Oh, then this should be a lot of fun. I'll talk about what I did for my last game (which shared a similar theme).</p><p></p><p>Let's come up with the face of the forces of evil. He/she/it should be maniacal and powerful, but with some pretty understandable motivations alongside his main goal (money, revenge, love, rivalry). For his major underlings, give each one a stance or a variation of his main ideals.</p><p></p><p>So, say you've got a demon leader who wants to destroy the kingdoms of good that banished him 1000 years ago. Some of his head guys could be a half-demon who wants to break the opressive regime of the good kingdoms that keep his kind down. Another could be a sorcerer who wishes to take power and create a magical utopia and incidentally bring his wife back from the dead. The third could be a demon warrior who just wants to kill everyone-especially the sorcerer-but he's acting as a sort of mentor to his 'little brother' the half-demon. </p><p></p><p>Next we can come up with some of the forces of good. I'm going to cheat here a little and use what I know about my players to come up with ideas. </p><p></p><p>So, on the other side we have the descendants of the dwarven paladin who sealed away the demon in the first place. They've got a king protected by a group of holy nights. The big demon wants them dead because of the insult. Also, the king is directly responsible for the death of the sorcerer's wife. </p><p></p><p>Now, we've got the ruins of the kingdom that's already been blasted to bits. Now, their princess is still alive due entirely to the work of that evil sorcerer, who is actually her brother in law. But this kingdom has been totally wrecked unnecessarally by the half-demon, he used to live there and was nearly killed. He really wants the princess and the remainder of the royal family dead. </p><p></p><p>Then, we've got the mostly farmer kingdom to the south with their druid/priest leader. The demon warrior and the big demon want to burn it all because it's under the control of a good aligned nature diety they really hate. The demon warrior has a special torture picked out for their leader. The half-demon likes these guys. They're the ones who gave him a chance. He'd like to just convert them if possible, especially the druid/priest, whom he owes his life.</p><p></p><p>The next step would be a bit of politics in the kingdoms of good. The farmers don't want to give shelter to the refugees because they're going to bring trouble with them. But they'll help any other way. The paladins are willing to help, but need more time to mobilize.</p><p></p><p>Now, if I was still feeling ambitious, I'd throw in one or two more of the major kingdoms for inspiration. When the players got in, I'd give a little explanation of what was going down, what I wanted out of their characters, and what I just wrote above. Once they started fixing on some stuff, we'd expand that a little bit, but they'd be required to have one very strong connection to one of the NPCs on the list. </p><p></p><p>From there, the stage, set and tone should flow. The party is assembled, and based off of who they like and dislike, their foes are set and the initial goals are put forth.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 3543552, member: 9723"] Oh, then this should be a lot of fun. I'll talk about what I did for my last game (which shared a similar theme). Let's come up with the face of the forces of evil. He/she/it should be maniacal and powerful, but with some pretty understandable motivations alongside his main goal (money, revenge, love, rivalry). For his major underlings, give each one a stance or a variation of his main ideals. So, say you've got a demon leader who wants to destroy the kingdoms of good that banished him 1000 years ago. Some of his head guys could be a half-demon who wants to break the opressive regime of the good kingdoms that keep his kind down. Another could be a sorcerer who wishes to take power and create a magical utopia and incidentally bring his wife back from the dead. The third could be a demon warrior who just wants to kill everyone-especially the sorcerer-but he's acting as a sort of mentor to his 'little brother' the half-demon. Next we can come up with some of the forces of good. I'm going to cheat here a little and use what I know about my players to come up with ideas. So, on the other side we have the descendants of the dwarven paladin who sealed away the demon in the first place. They've got a king protected by a group of holy nights. The big demon wants them dead because of the insult. Also, the king is directly responsible for the death of the sorcerer's wife. Now, we've got the ruins of the kingdom that's already been blasted to bits. Now, their princess is still alive due entirely to the work of that evil sorcerer, who is actually her brother in law. But this kingdom has been totally wrecked unnecessarally by the half-demon, he used to live there and was nearly killed. He really wants the princess and the remainder of the royal family dead. Then, we've got the mostly farmer kingdom to the south with their druid/priest leader. The demon warrior and the big demon want to burn it all because it's under the control of a good aligned nature diety they really hate. The demon warrior has a special torture picked out for their leader. The half-demon likes these guys. They're the ones who gave him a chance. He'd like to just convert them if possible, especially the druid/priest, whom he owes his life. The next step would be a bit of politics in the kingdoms of good. The farmers don't want to give shelter to the refugees because they're going to bring trouble with them. But they'll help any other way. The paladins are willing to help, but need more time to mobilize. Now, if I was still feeling ambitious, I'd throw in one or two more of the major kingdoms for inspiration. When the players got in, I'd give a little explanation of what was going down, what I wanted out of their characters, and what I just wrote above. Once they started fixing on some stuff, we'd expand that a little bit, but they'd be required to have one very strong connection to one of the NPCs on the list. From there, the stage, set and tone should flow. The party is assembled, and based off of who they like and dislike, their foes are set and the initial goals are put forth. [/QUOTE]
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