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How to believably deal with missing players??
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<blockquote data-quote="Deadguy" data-source="post: 1569098" data-attributes="member: 2480"><p>One of my GMs, getting tired of dealing with the question in his homebrew campaign, started up a new game wherein the PCs are sworn servants of one the world's Powers, the (fey) Lady of the Forest. As such they all bear a minor magic ring, which grants attribute boosts. But it also serves as a conduit for the Lady's powers - and she is prone to borrowing a character from time-to-time to perform a mission for her. So when someone doesn't turn up, their rings glows brightly and they vanish! Afterwards, people have few memories of exactly what it is they did - though they do gain clues as to their handiwork.</p><p></p><p>Interestingly, it also means he has a built-in way to assist the party if things get out of control on any missions that <em>we</em> perform for the Lady. A mysterious 'ally' can suddenly be teleported in! It wouldn't work for all games, but it has proven handy over the course of the last couple of years, with busy people who work shifts and overtime.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 1569098, member: 2480"] One of my GMs, getting tired of dealing with the question in his homebrew campaign, started up a new game wherein the PCs are sworn servants of one the world's Powers, the (fey) Lady of the Forest. As such they all bear a minor magic ring, which grants attribute boosts. But it also serves as a conduit for the Lady's powers - and she is prone to borrowing a character from time-to-time to perform a mission for her. So when someone doesn't turn up, their rings glows brightly and they vanish! Afterwards, people have few memories of exactly what it is they did - though they do gain clues as to their handiwork. Interestingly, it also means he has a built-in way to assist the party if things get out of control on any missions that [i]we[/i] perform for the Lady. A mysterious 'ally' can suddenly be teleported in! It wouldn't work for all games, but it has proven handy over the course of the last couple of years, with busy people who work shifts and overtime. [/QUOTE]
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How to believably deal with missing players??
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