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How to believably deal with missing players??
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<blockquote data-quote="Turanil" data-source="post: 1569329" data-attributes="member: 9646"><p>This problem happens nearly every session of the campaign I run!!</p><p>I have a player who, as a DM, absolutely doesn't care to give any explanation at all for a PC being not there during a session. However, I don't like it that way. Yet, I have no method to deal with the problem, except through improvisation. Sometimes it is ludicrous, sometimes it gives excellent results. Just two examples, involving the same PC:</p><p></p><p>Once I told that following the precedent session where the players had left a dwarven clan, the missing player's PC was there with the others, but ill for having drank really too much dwarven alcohol... He was barely able to travel with the group (it was a scenario of travel from A to B for the most part), and was unable to do anything else at all. As such, he was behind, wouldn't fight, or even be really aware of the events. </p><p></p><p>Another time, the player told that next gaming session he would be absent. So, we worked this during the end of the session: the player's PC disagreed with the others PCs on the course of actions they were going to take (that is: during next gaming session). He told them that he would instead leave them and go gather an army to storm the temple the group was planning to attack by themselves. In fact, this proved to be a brilliant explanation! Next gaming session, in attacking the temple two PCs died, one was captured, and the last one fled. Hence, the gaming session thereafter, I let the player's PC come to the temple with his army and attack it. It was cool for the story.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1569329, member: 9646"] This problem happens nearly every session of the campaign I run!! I have a player who, as a DM, absolutely doesn't care to give any explanation at all for a PC being not there during a session. However, I don't like it that way. Yet, I have no method to deal with the problem, except through improvisation. Sometimes it is ludicrous, sometimes it gives excellent results. Just two examples, involving the same PC: Once I told that following the precedent session where the players had left a dwarven clan, the missing player's PC was there with the others, but ill for having drank really too much dwarven alcohol... He was barely able to travel with the group (it was a scenario of travel from A to B for the most part), and was unable to do anything else at all. As such, he was behind, wouldn't fight, or even be really aware of the events. Another time, the player told that next gaming session he would be absent. So, we worked this during the end of the session: the player's PC disagreed with the others PCs on the course of actions they were going to take (that is: during next gaming session). He told them that he would instead leave them and go gather an army to storm the temple the group was planning to attack by themselves. In fact, this proved to be a brilliant explanation! Next gaming session, in attacking the temple two PCs died, one was captured, and the last one fled. Hence, the gaming session thereafter, I let the player's PC come to the temple with his army and attack it. It was cool for the story. [/QUOTE]
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How to believably deal with missing players??
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