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How to best run a "buddy cop" game
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<blockquote data-quote="Wednesday Boy" data-source="post: 6048648" data-attributes="member: 53678"><p>You may want to consider using the Gumshoe system or taking a page from its philosophy. When it comes to investigations the PCs automatically find pertinent clues as long as they have an appropriate skill and it's up to the PCs to figure out what the clues mean. By taking the burden of finding clues out of the equation it might give the players more opportunity to focus on putting the pieces together and playing off of each other in that buddy cop sort of way.</p><p> </p><p>More importantly I think that you need to have a third player sit in every once and a while as a loud mouthed, blonde halfling named Leo Getz.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 6048648, member: 53678"] You may want to consider using the Gumshoe system or taking a page from its philosophy. When it comes to investigations the PCs automatically find pertinent clues as long as they have an appropriate skill and it's up to the PCs to figure out what the clues mean. By taking the burden of finding clues out of the equation it might give the players more opportunity to focus on putting the pieces together and playing off of each other in that buddy cop sort of way. More importantly I think that you need to have a third player sit in every once and a while as a loud mouthed, blonde halfling named Leo Getz. [/QUOTE]
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How to best run a "buddy cop" game
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