Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How To Best Use The Magic Stick
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wyvernhand" data-source="post: 6040664" data-attributes="member: 97681"><p>There is a little spell called <a href="http://www.wizards.com/default.asp?x=dnd/wn/20011205a" target="_blank">Awaken from Afar</a>. It is a...not a nice spell. Very not a nice spell.</p><p></p><p>Awaken from Afar</p><p>Evocation</p><p>Level: Sor/Wiz 5, Clr 6, Drd 6</p><p>Components: V</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Target: One spell trigger activation item</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>An awaken from afar spell allows you to use a spell trigger item without actually touching the item. The item to be activated must be within the range of the awaken from afar spell, and it functions as though you yourself were triggering it from its current position. All other conditions, such as the requirement that you have the spell on your spell list or if the item's enchantment restricts its use to a particular race or individual, still apply. Both you and the item to be activated have to be on the same plane. The item cannot be in the possession of another creature at the time of activation, and it must be an item that you have previously triggered normally (in other words, without the aid of an awaken from afar spell.</p><p></p><p>Don't use Awaken from Afar on a wand...thats a waste. Use it on a Rod of Many Wands loaded with 3 wands each. Sure, he'll burn through charges like mad, but who cares? Just grab some duct tape, put the rods in a huge bundle, and duct tape them all into place. Carry it over your shoulder like a bazooka.</p><p></p><p>So, assuming you cast a Chained Awaken from Afar at CL20 and target 20 Rods of Many Wands, that's 60 wands you are activating. If they were all simple CL1 Wands of Magic Missile, and you rolled MINIMUM damage, thats 120 damage minimum, or 150 damage average. No save, no attack roll, no nothing. 60 wands x 3 charges each x 25 gp per charge = 4500g per salvo.</p><p></p><p>Now, lets load for something a little bigger...</p><p></p><p>Make them all Wands of Seeking Ray (4d6 electric damage at CL3). Now we've upped our average damage to 14 per wand. 60 wands results in 840 damage per activation with a net price of 27,000g per salvo, and with the slight drawback that what you are shooting at has to be relatively easy to hit and you don't roll too many 1s on your attack rolls, and that its not immune or resistant to electricity.</p><p></p><p>Ok, now lets load for BEAR!</p><p></p><p>Make them all Wands of Enervation. We've got 60d4 negative levels coming, averaging out at 150 negative levels per salvo, assuming all hit. That also results in a loss of 150 x5 = 750 HP due to the level loss, assuming you are shooting at something that has more than 150 HD. Net cost per salvo is 126,000g. You know...when it REALLY REALLY REALLY has to die. Also note that each Enervate doesn't have to strike the same target. Take that puppy to a busy town square, mount it up on the roof of an inn overlooking a busy market place, and let er rip. You'll clear half the square in your initial salvo, and then just wait till midnight and you'll have begun a large scale wightocolypse! Its the end of the world as we know it, and I feel fine!</p></blockquote><p></p>
[QUOTE="Wyvernhand, post: 6040664, member: 97681"] There is a little spell called [URL="http://www.wizards.com/default.asp?x=dnd/wn/20011205a"]Awaken from Afar[/URL]. It is a...not a nice spell. Very not a nice spell. Awaken from Afar Evocation Level: Sor/Wiz 5, Clr 6, Drd 6 Components: V Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One spell trigger activation item Duration: Instantaneous Saving Throw: None Spell Resistance: No An awaken from afar spell allows you to use a spell trigger item without actually touching the item. The item to be activated must be within the range of the awaken from afar spell, and it functions as though you yourself were triggering it from its current position. All other conditions, such as the requirement that you have the spell on your spell list or if the item's enchantment restricts its use to a particular race or individual, still apply. Both you and the item to be activated have to be on the same plane. The item cannot be in the possession of another creature at the time of activation, and it must be an item that you have previously triggered normally (in other words, without the aid of an awaken from afar spell. Don't use Awaken from Afar on a wand...thats a waste. Use it on a Rod of Many Wands loaded with 3 wands each. Sure, he'll burn through charges like mad, but who cares? Just grab some duct tape, put the rods in a huge bundle, and duct tape them all into place. Carry it over your shoulder like a bazooka. So, assuming you cast a Chained Awaken from Afar at CL20 and target 20 Rods of Many Wands, that's 60 wands you are activating. If they were all simple CL1 Wands of Magic Missile, and you rolled MINIMUM damage, thats 120 damage minimum, or 150 damage average. No save, no attack roll, no nothing. 60 wands x 3 charges each x 25 gp per charge = 4500g per salvo. Now, lets load for something a little bigger... Make them all Wands of Seeking Ray (4d6 electric damage at CL3). Now we've upped our average damage to 14 per wand. 60 wands results in 840 damage per activation with a net price of 27,000g per salvo, and with the slight drawback that what you are shooting at has to be relatively easy to hit and you don't roll too many 1s on your attack rolls, and that its not immune or resistant to electricity. Ok, now lets load for BEAR! Make them all Wands of Enervation. We've got 60d4 negative levels coming, averaging out at 150 negative levels per salvo, assuming all hit. That also results in a loss of 150 x5 = 750 HP due to the level loss, assuming you are shooting at something that has more than 150 HD. Net cost per salvo is 126,000g. You know...when it REALLY REALLY REALLY has to die. Also note that each Enervate doesn't have to strike the same target. Take that puppy to a busy town square, mount it up on the roof of an inn overlooking a busy market place, and let er rip. You'll clear half the square in your initial salvo, and then just wait till midnight and you'll have begun a large scale wightocolypse! Its the end of the world as we know it, and I feel fine! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How To Best Use The Magic Stick
Top