Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
How to Better Cultivate My Crop of Inexperienced Players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Meech17" data-source="post: 9313970" data-attributes="member: 7044459"><p>Good morning EN World. </p><p></p><p>I'm a newer DM, and I'm running a game for five players of mixed experience. My two most experienced players both started in the last year or two, I've got two where they've played one or two sessions prior to my game, and my last player is new-new and this is his first experience.</p><p></p><p>These are all my friends who I know from outside D&D. (One is actually my spouse) Our game is played largely as an excuse to hang out and spend time together. My players seem to enjoy the game, and they tell me as much, but part of me feels like they'd have just as much fun playing a board game or party games. </p><p></p><p>I'm trying to take my players from this point where they're kind of just experiencing my game, and elevate them to a point where they're helping to drive <em>our game</em>. Does anyone have any experience in doing this?</p><p></p><p>Part of me fears that the answer is going to be that I need to find another group who is as equally invested in the game as I am, and just accept this group as my chill hang out with friends group. Start running simple modules and enjoy it for what it is. I'm trying to do that and struggling. I've been searching local LFG groups and the like and attending Adventurer's League hoping to meet some people interested in possible getting into a game. While I try this, I'd still like to try and encourage my current players to be more active in the mean time. </p><p></p><p>I'd love to be able to work my PC's back stories into the plot of the game, but there are no back stories. I offered everyone a deal a couple of sessions ago, where if they showed up with a back story I'd give them inspiration for it. Nothing serious, just maybe one or two paragraphs about who their character is, and how and why they ended up being adventurers. No one took me up on this offer. </p><p></p><p>Early on, like session two, I gave them a bunch of plot threads, and the hope was that they'd pick the one that interested them the most and I'd start prepping for that. Instead they asked me straight up "What are we supposed to be doing? Which one of these things is most important?" They're perfectly content to just follow the "Main Plot". </p><p></p><p>Has anyone else experienced anything like this? Have you had a very passive group that you were able to get better invested into your game to make them more active? I'd love any tips or advice.</p><p></p><p>Thank you</p></blockquote><p></p>
[QUOTE="Meech17, post: 9313970, member: 7044459"] Good morning EN World. I'm a newer DM, and I'm running a game for five players of mixed experience. My two most experienced players both started in the last year or two, I've got two where they've played one or two sessions prior to my game, and my last player is new-new and this is his first experience. These are all my friends who I know from outside D&D. (One is actually my spouse) Our game is played largely as an excuse to hang out and spend time together. My players seem to enjoy the game, and they tell me as much, but part of me feels like they'd have just as much fun playing a board game or party games. I'm trying to take my players from this point where they're kind of just experiencing my game, and elevate them to a point where they're helping to drive [I]our game[/I]. Does anyone have any experience in doing this? Part of me fears that the answer is going to be that I need to find another group who is as equally invested in the game as I am, and just accept this group as my chill hang out with friends group. Start running simple modules and enjoy it for what it is. I'm trying to do that and struggling. I've been searching local LFG groups and the like and attending Adventurer's League hoping to meet some people interested in possible getting into a game. While I try this, I'd still like to try and encourage my current players to be more active in the mean time. I'd love to be able to work my PC's back stories into the plot of the game, but there are no back stories. I offered everyone a deal a couple of sessions ago, where if they showed up with a back story I'd give them inspiration for it. Nothing serious, just maybe one or two paragraphs about who their character is, and how and why they ended up being adventurers. No one took me up on this offer. Early on, like session two, I gave them a bunch of plot threads, and the hope was that they'd pick the one that interested them the most and I'd start prepping for that. Instead they asked me straight up "What are we supposed to be doing? Which one of these things is most important?" They're perfectly content to just follow the "Main Plot". Has anyone else experienced anything like this? Have you had a very passive group that you were able to get better invested into your game to make them more active? I'd love any tips or advice. Thank you [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to Better Cultivate My Crop of Inexperienced Players.
Top