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How to Better Cultivate My Crop of Inexperienced Players.
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<blockquote data-quote="overgeeked" data-source="post: 9314173" data-attributes="member: 86653"><p>That's just how some people play. A more beer & pretzels style of game rather than anything with a deep, character-driven story. The players sound like they're there to kick ass and take treasure. So lean into that. Over time they might become more interested in deep characterization and backstories, or they might not. </p><p></p><p>One thing you can do is just enjoy the ride for what it is. This is the game you have. Enjoy it for what it is, a cool excuse to hang with friends and make stuff up. Don't wish your game was different. Enjoy what it is. </p><p></p><p>In time they might want something deeper. They might not. If they do, engage then. But you'll only make yourself and them unhappy by trying to force a particular style or mode on them. </p><p></p><p>It probably won't take long for them to develop goals for their characters. Once that happens, if it does, that is where you can start throwing in hooks and branching out. </p><p></p><p>One way to try to figure out what the player (and/or their characters) want to do is use Stars and Wishes. It's an after-action check in. Ask the players to tell you one thing they liked about a session (the Star) and one thing they want to see more of in game (the Wish). This is supposed to be positive feedback. The Wish shouldn't be something negative. "I wish you'd stop..." is bad. "I wish there was more..." is good.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9314173, member: 86653"] That's just how some people play. A more beer & pretzels style of game rather than anything with a deep, character-driven story. The players sound like they're there to kick ass and take treasure. So lean into that. Over time they might become more interested in deep characterization and backstories, or they might not. One thing you can do is just enjoy the ride for what it is. This is the game you have. Enjoy it for what it is, a cool excuse to hang with friends and make stuff up. Don't wish your game was different. Enjoy what it is. In time they might want something deeper. They might not. If they do, engage then. But you'll only make yourself and them unhappy by trying to force a particular style or mode on them. It probably won't take long for them to develop goals for their characters. Once that happens, if it does, that is where you can start throwing in hooks and branching out. One way to try to figure out what the player (and/or their characters) want to do is use Stars and Wishes. It's an after-action check in. Ask the players to tell you one thing they liked about a session (the Star) and one thing they want to see more of in game (the Wish). This is supposed to be positive feedback. The Wish shouldn't be something negative. "I wish you'd stop..." is bad. "I wish there was more..." is good. [/QUOTE]
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