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How to bound the bounded accuracy in magic items for 1D&D?
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<blockquote data-quote="rules.mechanic" data-source="post: 8861706" data-attributes="member: 7025773"><p>There's also a bit of an issue from the increasing number of abilities and effects that can give bonuses (usually a bonus die) to d20 tests. We've started playtesting reduced stacking:</p><ul> <li data-xf-list-type="ul">Attack rolls:<ul> <li data-xf-list-type="ul">Only your own “always on” effects stack <em>(e.g. Foe Slayer, Fighting style: archery +2, etc)</em></li> <li data-xf-list-type="ul">Other bonuses (from others, or limited use, or with durations) don't. Just use the highest roll/value<em> (e.g. fixed bonuses like Sacred Weapon, Guided Strike, War God’s Blessing, Focused Aim, certain Epic Boons, etc; or dice rolls like Bless, Emboldening Bond, Bardic Inspiration, Precision Attack, Bend Luck, Favored by the Gods, certain Epic Boons, etc)</em></li> </ul></li> <li data-xf-list-type="ul">Saves (same):<ul> <li data-xf-list-type="ul">Only your own “always on” effects stack <em>(e.g. Paladin's own Aura)</em></li> <li data-xf-list-type="ul">Other bonuses don't. Just use the highest roll/value <em>(e.g. Resistance, Bardic Inspiration, Flash of Inspiration, Favored by the Gods, Paladin's aura on others, Bless, Bladesong, Emboldening Bond, etc) </em></li> </ul></li> <li data-xf-list-type="ul">Ability check (same):<ul> <li data-xf-list-type="ul">Only your own “always on” effects stack <em>(e.g. Paladin's own Aura)</em></li> <li data-xf-list-type="ul">Other bonuses don't. Just use the highest roll/value <em>(e.g. Guidance, Bardic Inspiration, <em>Paladin's aura on others, </em>Bless, Blade Song, Emboldening Bond, etc)</em></li> </ul></li> <li data-xf-list-type="ul">Equipment:<ul> <li data-xf-list-type="ul">Bonuses to d20 tests from equipment (yours or others) don't stack. Just use the highest roll/value.</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="rules.mechanic, post: 8861706, member: 7025773"] There's also a bit of an issue from the increasing number of abilities and effects that can give bonuses (usually a bonus die) to d20 tests. We've started playtesting reduced stacking: [LIST] [*]Attack rolls: [LIST] [*]Only your own “always on” effects stack [I](e.g. Foe Slayer, Fighting style: archery +2, etc)[/I] [*]Other bonuses (from others, or limited use, or with durations) don't. Just use the highest roll/value[I] (e.g. fixed bonuses like Sacred Weapon, Guided Strike, War God’s Blessing, Focused Aim, certain Epic Boons, etc; or dice rolls like Bless, Emboldening Bond, Bardic Inspiration, Precision Attack, Bend Luck, Favored by the Gods, certain Epic Boons, etc)[/I] [/LIST] [*]Saves (same): [LIST] [*]Only your own “always on” effects stack [I](e.g. Paladin's own Aura)[/I] [*]Other bonuses don't. Just use the highest roll/value [I](e.g. Resistance, Bardic Inspiration, Flash of Inspiration, Favored by the Gods, Paladin's aura on others, Bless, Bladesong, Emboldening Bond, etc) [/I] [/LIST] [*]Ability check (same): [LIST] [*]Only your own “always on” effects stack [I](e.g. Paladin's own Aura)[/I] [*]Other bonuses don't. Just use the highest roll/value [I](e.g. Guidance, Bardic Inspiration, [I]Paladin's aura on others, [/I]Bless, Blade Song, Emboldening Bond, etc)[/I] [/LIST] [*]Equipment: [LIST] [*]Bonuses to d20 tests from equipment (yours or others) don't stack. Just use the highest roll/value. [/LIST] [/LIST] [/QUOTE]
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How to bound the bounded accuracy in magic items for 1D&D?
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