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General Tabletop Discussion
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How to bound the bounded accuracy in magic items for 1D&D?
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<blockquote data-quote="Pauln6" data-source="post: 8862168" data-attributes="member: 6777422"><p>I do agree that AC20 as a general cap for monsters is sometimes too low. Lolth had AC-10 in 1e and low hp, so why doesn't she have AC25 in 5e? But there is more focus on damage dealing than hitting or missing in 5e. So the answer is that she has a lower AC bcause she has higher hp. It's justifiable to ask if that misses the point of Lolth as she was written originally. </p><p></p><p>At low levels a 75% miss chance is pretty high though, especially if the monster is hitting you more easily and is doing more damage. I think it's important not to try and do a side by side comparison with 1e, which was low damage, low hp. Even a 40% chance to miss is quite high against something with a lot of hit points.</p><p></p><p>Gauntlets of Ogre Power and Girdles of Giant Strength are appallingly written for a bounded system. They should just really add +2 and +4 respectively and just increase the ability cap to gigantic levels. The benefit to having giant strength should be to lift heavy objects and push larger monsters rather than break bounded accuracy.</p><p></p><p>I do also think that changing expoertise to + half your ability score bonus and treat rolls of 2-4 as 5 would fulfil the brief at lower levels and cap skills in your main stat at a more manageable level IMO, while preserving expertise as cool for skills with secondary stats.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8862168, member: 6777422"] I do agree that AC20 as a general cap for monsters is sometimes too low. Lolth had AC-10 in 1e and low hp, so why doesn't she have AC25 in 5e? But there is more focus on damage dealing than hitting or missing in 5e. So the answer is that she has a lower AC bcause she has higher hp. It's justifiable to ask if that misses the point of Lolth as she was written originally. At low levels a 75% miss chance is pretty high though, especially if the monster is hitting you more easily and is doing more damage. I think it's important not to try and do a side by side comparison with 1e, which was low damage, low hp. Even a 40% chance to miss is quite high against something with a lot of hit points. Gauntlets of Ogre Power and Girdles of Giant Strength are appallingly written for a bounded system. They should just really add +2 and +4 respectively and just increase the ability cap to gigantic levels. The benefit to having giant strength should be to lift heavy objects and push larger monsters rather than break bounded accuracy. I do also think that changing expoertise to + half your ability score bonus and treat rolls of 2-4 as 5 would fulfil the brief at lower levels and cap skills in your main stat at a more manageable level IMO, while preserving expertise as cool for skills with secondary stats. [/QUOTE]
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How to bound the bounded accuracy in magic items for 1D&D?
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