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General Tabletop Discussion
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How to bound the bounded accuracy in magic items for 1D&D?
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<blockquote data-quote="tetrasodium" data-source="post: 8862280" data-attributes="member: 93670"><p>No it's a design error and failure to math.</p><p></p><p>Look at the dmg pg274 chart, here are a few points on it (I'm not doing this 30+times.)</p><ul> <li data-xf-list-type="ul">cr1: 50-70hp ac13</li> <li data-xf-list-type="ul">cr5: 131-135hp 15ac</li> <li data-xf-list-type="ul">cr10: 106-220hp 17ac</li> <li data-xf-list-type="ul">cr15: 226-280hp 18ac</li> <li data-xf-list-type="ul">cr20: 356-400hp 19ac</li> <li data-xf-list-type="ul">cr25: :581-625hp 19ac</li> <li data-xf-list-type="ul">xr30: 806-850hp 19ac</li> </ul><p>Compare that to a hypothetical fighter at the same levels</p><ul> <li data-xf-list-type="ul">L1: 15str(+2) +2 prof, hits cr1 monsters on a roll of nine(9+2+2=13)</li> <li data-xf-list-type="ul">L5: 17str(+3) +3 prof, hits cr5 monsters on a roll of ten or eleven (11+3+3 or 10+3+3+1)</li> <li data-xf-list-type="ul">L10: 20str<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />+5) +4 prof, hits cr10 monsters on a roll of seven or eight (8+5+4=17 or 7+5+4+1=17)<ul> <li data-xf-list-type="ul">hits cr15 monsters on a roll of eight+ or <em>seven+</em> ( 8+5+5=18 or 7+5+5+1=18</li> <li data-xf-list-type="ul">hits cr20 monster on a roll of nine+ or eight+ or <em>seven</em>+ (9+4+5+1=19 or 8+4+5+2=19) </li> <li data-xf-list-type="ul">hits cr25 monster on a roll of nine+ or eight+ or <em>seven</em>+ (9+4+5+1=19 or 8+4+5+2=19) </li> <li data-xf-list-type="ul">hits cr30 monster on a roll of nine+ or eight+ or <em>seven</em>+ (9+4+5+1=19 or 8+4+5+2=19) </li> </ul></li> <li data-xf-list-type="ul">L15: 20str(+5) +5 prof, hits cr15 monsters on a roll of eight+ or seven+ or <em>six+</em> (8+5+5=18 or 7+5+5+1=18 or 6+5+5+2=18) <ul> <li data-xf-list-type="ul">hits cr20 monster on a roll of nine+ or eight+ (9+5+5=19 or 8+5+5+1=19) </li> <li data-xf-list-type="ul">hits cr25 monster on a roll of nine+ or eight+ (9+5+5+1=19 or 8+5+5+2=19) </li> <li data-xf-list-type="ul">hits cr30 on a roll on a roll of nine+ or eight+ (9+5+5+1=19 or 8+5+5+2=19)</li> </ul></li> <li data-xf-list-type="ul">L20 20str(+5) +6prof, hits cr20 monster on a roll of eight+ or seven+ or <em>si+x</em> (8+6+5=19 or 7+6+5+1=19 or 6+6+5+2=19) <ul> <li data-xf-list-type="ul">hits cr25 monster on a roll of eight or seven or <em>six+</em> (8+6+5=19 or 7+6+5+1=19 or 6+6+5+2=19</li> <li data-xf-list-type="ul">hits cr30 monster on a roll of eight or seven or <em>six</em>+ (8+6+5=19 or 7+6+5+1=19 or 6+6+5+2=19) </li> </ul></li> </ul><p></p><p>This is completely broken. Removal of full/-5/-10 iterative/multi attack penalties made all attacks almost guaranteed & required monster hp values to explode because now every attack is almost guaranteed to hit & require time where everyone is bored watching bob roll damage on an almost guaranteed attack multiple times per round rather than once probably for certain then maybe be excited about more if luck is good/great depending on level to CR spread. </p><p>[spoiler="There was even a twilightzone episode about these type of odds"]</p><p>[MEDIA=youtube]Su1Rdw3SRHY[/MEDIA]</p><p>"It just ain't the same thing.... I belong in the other place"</p><p>"This <em>is</em> the <em>other</em> place.."</p><p>[/spoiler]</p><p></p><p></p><p>Tactics Strategy & good or bad luck no longer play a part in combat because it's just an illusion draped over what the twilight zone once described as fitting for "the <em>other</em> place"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8862280, member: 93670"] No it's a design error and failure to math. Look at the dmg pg274 chart, here are a few points on it (I'm not doing this 30+times.) [LIST] [*]cr1: 50-70hp ac13 [*]cr5: 131-135hp 15ac [*]cr10: 106-220hp 17ac [*]cr15: 226-280hp 18ac [*]cr20: 356-400hp 19ac [*]cr25: :581-625hp 19ac [*]xr30: 806-850hp 19ac [/LIST] Compare that to a hypothetical fighter at the same levels [LIST] [*]L1: 15str(+2) +2 prof, hits cr1 monsters on a roll of nine(9+2+2=13) [*]L5: 17str(+3) +3 prof, hits cr5 monsters on a roll of ten or eleven (11+3+3 or 10+3+3+1) [*]L10: 20str:(+5) +4 prof, hits cr10 monsters on a roll of seven or eight (8+5+4=17 or 7+5+4+1=17) [LIST] [*]hits cr15 monsters on a roll of eight+ or [I]seven+[/I] ( 8+5+5=18 or 7+5+5+1=18 [*]hits cr20 monster on a roll of nine+ or eight+ or [I]seven[/I]+ (9+4+5+1=19 or 8+4+5+2=19) [*]hits cr25 monster on a roll of nine+ or eight+ or [I]seven[/I]+ (9+4+5+1=19 or 8+4+5+2=19) [*]hits cr30 monster on a roll of nine+ or eight+ or [I]seven[/I]+ (9+4+5+1=19 or 8+4+5+2=19) [/LIST] [*]L15: 20str(+5) +5 prof, hits cr15 monsters on a roll of eight+ or seven+ or [I]six+[/I] (8+5+5=18 or 7+5+5+1=18 or 6+5+5+2=18) [LIST] [*]hits cr20 monster on a roll of nine+ or eight+ (9+5+5=19 or 8+5+5+1=19) [*]hits cr25 monster on a roll of nine+ or eight+ (9+5+5+1=19 or 8+5+5+2=19) [*]hits cr30 on a roll on a roll of nine+ or eight+ (9+5+5+1=19 or 8+5+5+2=19) [/LIST] [*]L20 20str(+5) +6prof, hits cr20 monster on a roll of eight+ or seven+ or [I]si+x[/I] (8+6+5=19 or 7+6+5+1=19 or 6+6+5+2=19) [LIST] [*]hits cr25 monster on a roll of eight or seven or [I]six+[/I] (8+6+5=19 or 7+6+5+1=19 or 6+6+5+2=19 [*]hits cr30 monster on a roll of eight or seven or [I]six[/I]+ (8+6+5=19 or 7+6+5+1=19 or 6+6+5+2=19) [/LIST] [/LIST] This is completely broken. Removal of full/-5/-10 iterative/multi attack penalties made all attacks almost guaranteed & required monster hp values to explode because now every attack is almost guaranteed to hit & require time where everyone is bored watching bob roll damage on an almost guaranteed attack multiple times per round rather than once probably for certain then maybe be excited about more if luck is good/great depending on level to CR spread. [spoiler="There was even a twilightzone episode about these type of odds"] [MEDIA=youtube]Su1Rdw3SRHY[/MEDIA] "It just ain't the same thing.... I belong in the other place" "This [I]is[/I] the [I]other[/I] place.." [/spoiler] Tactics Strategy & good or bad luck no longer play a part in combat because it's just an illusion draped over what the twilight zone once described as fitting for "the [I]other[/I] place" [/QUOTE]
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