Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to bound the bounded accuracy in magic items for 1D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8863138" data-attributes="member: 93670"><p>Trying to touch some of your points in the most logical order I'll start with your fighter popularity. in 3.x the base classes were just that & pretty much everyone jumped off to some PrC by 5 or so, trying to compare the popularity of any one base class to the 75654754344654 PrCs & claim it as a meaningful data point is a bit odd. In the context of my being asked if "any edition of d&d avoided these issues" though there were plenty of 1/1 & 2/3 BaB classes & PrCs that got multiple attacks during the span of a normal campaign. </p><p></p><p>That common occurrence of +6/+1 BaB & better on PCs makes how the iterative attack penalty played out & interacts with system math relevant. The way that played out is very different from <a href="https://www.enworld.org/threads/how-to-bound-the-bounded-accuracy-in-magic-items-for-1d-d.693894/post-8862105" target="_blank">your initial asserrtion</a> of "it's not fun for players to keep missing" because it served a very different function of making later attacks that roll well an exciting rather than mundane thing. Now 5e swings the other way with the odds stacked & narrowed so far in favor of success that even getting lucky on on rolls tends to be squarely in the same realm of that twilight zone episode I referenced earlier. </p><p></p><p>That stacking of the odds & narrowing of chance has direct negative effects limiting the GM's ability to tune the game for the group they have if that group differs too much from bounded accuracy's expected 2-3 player tier1 to low-mid tier2 group of PCs. </p><p></p><p>I agree that most groups would heal up using spells but doing that left the group a bit vulnerable & wasn't something the group felt comfortable trying to dare the gm when told that taking a rest "<em>here</em>" seems like a bad idea. System differences came into play at that point. I do not however think that the problems with 5e's math are a personal opinion though because it's an objective fact that bounded accuracy was designed primarily for a certain groupsize & level range. From there it's easy to show how other design changes make it more difficult for a GM to adjust the core math to slide back into being bounded for the group of players & PCs. <em>If</em> 5e came with a very narrow band of levels & said that a GM should never have more than X players because of BA then we'd be talking about ways for the GM to stay within it rather than the problems that arise & needless problems that arise in shifting the bounds... but it doesn't say that for obvious reasons & the GM is left attempting to correct it in a system hostile to correction</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8863138, member: 93670"] Trying to touch some of your points in the most logical order I'll start with your fighter popularity. in 3.x the base classes were just that & pretty much everyone jumped off to some PrC by 5 or so, trying to compare the popularity of any one base class to the 75654754344654 PrCs & claim it as a meaningful data point is a bit odd. In the context of my being asked if "any edition of d&d avoided these issues" though there were plenty of 1/1 & 2/3 BaB classes & PrCs that got multiple attacks during the span of a normal campaign. That common occurrence of +6/+1 BaB & better on PCs makes how the iterative attack penalty played out & interacts with system math relevant. The way that played out is very different from [URL='https://www.enworld.org/threads/how-to-bound-the-bounded-accuracy-in-magic-items-for-1d-d.693894/post-8862105']your initial asserrtion[/URL] of "it's not fun for players to keep missing" because it served a very different function of making later attacks that roll well an exciting rather than mundane thing. Now 5e swings the other way with the odds stacked & narrowed so far in favor of success that even getting lucky on on rolls tends to be squarely in the same realm of that twilight zone episode I referenced earlier. That stacking of the odds & narrowing of chance has direct negative effects limiting the GM's ability to tune the game for the group they have if that group differs too much from bounded accuracy's expected 2-3 player tier1 to low-mid tier2 group of PCs. I agree that most groups would heal up using spells but doing that left the group a bit vulnerable & wasn't something the group felt comfortable trying to dare the gm when told that taking a rest "[I]here[/I]" seems like a bad idea. System differences came into play at that point. I do not however think that the problems with 5e's math are a personal opinion though because it's an objective fact that bounded accuracy was designed primarily for a certain groupsize & level range. From there it's easy to show how other design changes make it more difficult for a GM to adjust the core math to slide back into being bounded for the group of players & PCs. [I]If[/I] 5e came with a very narrow band of levels & said that a GM should never have more than X players because of BA then we'd be talking about ways for the GM to stay within it rather than the problems that arise & needless problems that arise in shifting the bounds... but it doesn't say that for obvious reasons & the GM is left attempting to correct it in a system hostile to correction . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to bound the bounded accuracy in magic items for 1D&D?
Top