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<blockquote data-quote="I'm A Banana" data-source="post: 6686406" data-attributes="member: 2067"><p>There's nothing about an encounter that drains a few resources that means it can't be exciting and entertaining. For instance, a group of bandits that are no major threat to the party, but that strike from both sides of the road and attempt and ambush and have pits that your horses fall into...yeah, the party's gonna mop 'em up, but it's still an interesting encounter (especially if the bandits realize they're in over their heads and offer to surrender!). </p><p></p><p>Similarly, there's nothing about an encounter that drains most of your resources that means it is automatically exciting and entertaining. See, for example, a lot of 4e's "grind."</p><p></p><p></p><p></p><p>It's entirely plausible outside of large dungeons. The thing is that some tables don't want much more than big boom encounters as 3e and 4e tailored us to pay attention to, and others are entirely content with more variation in their encounter styles.</p><p></p><p>Indeed, variation in the encounter styles makes it easier to create an act-based structure, if narrative's your fancy. </p><p></p><p>5e allows for both, and neither is more "correct" than any other.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6686406, member: 2067"] There's nothing about an encounter that drains a few resources that means it can't be exciting and entertaining. For instance, a group of bandits that are no major threat to the party, but that strike from both sides of the road and attempt and ambush and have pits that your horses fall into...yeah, the party's gonna mop 'em up, but it's still an interesting encounter (especially if the bandits realize they're in over their heads and offer to surrender!). Similarly, there's nothing about an encounter that drains most of your resources that means it is automatically exciting and entertaining. See, for example, a lot of 4e's "grind." It's entirely plausible outside of large dungeons. The thing is that some tables don't want much more than big boom encounters as 3e and 4e tailored us to pay attention to, and others are entirely content with more variation in their encounter styles. Indeed, variation in the encounter styles makes it easier to create an act-based structure, if narrative's your fancy. 5e allows for both, and neither is more "correct" than any other. [/QUOTE]
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