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<blockquote data-quote="Sword of Spirit" data-source="post: 6686572" data-attributes="member: 6677017"><p>After getting back into DMing in the last couple of years (and wow had I missed it!), and comparing it to my ongoing experience playing in other games, I've come to a realization.</p><p></p><p>At least with the people I play with, DMs seem to believe that players want/need high threat encounters to feel satisfied with their gaming experience--but players are much less interested in everyone being down to their last spell slots and hps as they are about doing something cool.</p><p></p><p>As a player, it kind of bugged me how the DM would err on the side of only a few fights, but they were likely to kill one or two of our characters, when I really just wanted to show off my wilder's new power by kicking monster butt. That generally ended up meaning that I didn't get to kick butt at all, because the encounter was so difficult that my new power was underwhelming.</p><p></p><p>I found myself doing the same thing before I realized it. In both situations, it has nothing to do with being a jerk as a DM. We were both attempting to give our players the most satisfying experience. The issue is just that DM assumptions about what players wanted was wrong.</p><p></p><p>Now, maybe my experience is non-typical, and perhaps a lot more players really do want every battle to be a serious death match.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6686572, member: 6677017"] After getting back into DMing in the last couple of years (and wow had I missed it!), and comparing it to my ongoing experience playing in other games, I've come to a realization. At least with the people I play with, DMs seem to believe that players want/need high threat encounters to feel satisfied with their gaming experience--but players are much less interested in everyone being down to their last spell slots and hps as they are about doing something cool. As a player, it kind of bugged me how the DM would err on the side of only a few fights, but they were likely to kill one or two of our characters, when I really just wanted to show off my wilder's new power by kicking monster butt. That generally ended up meaning that I didn't get to kick butt at all, because the encounter was so difficult that my new power was underwhelming. I found myself doing the same thing before I realized it. In both situations, it has nothing to do with being a jerk as a DM. We were both attempting to give our players the most satisfying experience. The issue is just that DM assumptions about what players wanted was wrong. Now, maybe my experience is non-typical, and perhaps a lot more players really do want every battle to be a serious death match. [/QUOTE]
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